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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-25 18:49:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-28 02:10:47 +0100 |
commit | 37b135e59ba22cf9ace1141b9dd21d0819fe3d1d (patch) | |
tree | 1b24085262116f04c8869365e50f971af56f7d3d /game/network/network.h | |
parent | Move findDir into member function findNodeDirection (diff) | |
download | ilt-37b135e59ba22cf9ace1141b9dd21d0819fe3d1d.tar.bz2 ilt-37b135e59ba22cf9ace1141b9dd21d0819fe3d1d.tar.xz ilt-37b135e59ba22cf9ace1141b9dd21d0819fe3d1d.zip |
Implement extending a network into open space
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h index f1ac23f..f37f335 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -15,6 +15,9 @@ class Texture; class Shader; class Ray; +template<size_t... n> using GenDef = std::tuple<glm::vec<n, float>...>; +using GenCurveDef = GenDef<3, 3, 2>; + class Network { public: using LinkEnd = std::pair<Link::Ptr, unsigned char>; @@ -44,6 +47,7 @@ public: protected: static void joinLinks(const Link::Ptr & l, const Link::Ptr & ol); + static GenCurveDef genCurveDef(const glm::vec3 & start, const glm::vec3 & end, float startDir); using Nodes = std::set<Node::Ptr, PtrMemberSorter<Node::Ptr, &Node::pos>>; Nodes nodes; |