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Commit message (Expand)AuthorAge
* Initial commit with some basic UIDan Goodliffe2021-12-22
* Single glContext shared between windowsDan Goodliffe2021-12-14
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Implement goto so nodeDan Goodliffe2021-03-16
* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
* Create a new loop of test trackDan Goodliffe2021-03-09
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
* Move TickDuration type into global scopeDan Goodliffe2021-03-08
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
* Vastly improved manual camera controllerDan Goodliffe2021-02-28
* Just use addLinksBetweenDan Goodliffe2021-02-28
* Add meandering supportDan Goodliffe2021-02-22
* Add more test railsDan Goodliffe2021-02-21
* Remove unused worker from mainDan Goodliffe2021-02-20
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Disconnect camera control from shaderDan Goodliffe2021-02-17
* Basic support for rail wagonsDan Goodliffe2021-02-15
* Clear input stack on exitDan Goodliffe2021-02-14
* Add our first vehicleDan Goodliffe2021-02-14
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
* Fix order of ends in test rail curvesDan Goodliffe2021-02-14
* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Basic mouse navigationDan Goodliffe2021-01-26
* Better default camera posDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Add basic work and worker thread poolDan Goodliffe2021-01-19
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Split window and display (application) classesDan Goodliffe2021-01-17
* Big reshuffleDan Goodliffe2021-01-17