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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-09 23:51:55 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-09 23:51:55 +0000
commit6cd4d8ac2cc6a1798757c248c9b6d1ca3e2517fe (patch)
tree2e23617c65e3b8b894b74aa5b3e62da1d503d05a /application
parentPlease joining links midpoint height better (diff)
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Create a new loop of test track
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp37
1 files changed, 22 insertions, 15 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 1d961a0..f198517 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,11 +1,9 @@
#include <SDL2/SDL.h>
-#include <array>
#include <chrono>
#include <collection.hpp>
#include <game/activities/go.h>
#include <game/activities/idle.h>
#include <game/activity.h>
-#include <game/network/link.h>
#include <game/network/rail.h>
#include <game/terrain.h>
#include <game/vehicles/railVehicle.h>
@@ -23,7 +21,6 @@
#include <glm/glm.hpp>
#include <memory>
#include <special_members.hpp>
-#include <utility>
#include <vector>
static const int DISPLAY_WIDTH = 1280;
@@ -84,22 +81,32 @@ public:
world.create<Terrain>();
- auto rl = world.create<RailLinks>();
{
- const glm::vec3 j {-1100, 15, -1100}, k {-1100, 15, -1000};
+ auto rl = world.create<RailLinks>();
+ const glm::vec3 j {-1100, 15, -1100}, k {-1100, 15, -1000}, l {-1000, 20, -800}, m {-900, 30, -600},
+ n {-600, 32, -500}, o {-500, 30, -800}, p {-600, 25, -900}, q {-1025, 10, -1175},
+ r {-925, 10, -1075};
+ const glm::vec3 s {-1100, 15, -500}, t {-1100, 15, -450}, u {-1000, 15, -400};
auto l3 = rl->addLinksBetween(j, k);
- auto e = rl->addLinksBetween(k, {-1000, 20, -800})->ends[1].first->pos;
- e = rl->addLinksBetween(e, {-900, 30, -600})->ends[0].first->pos;
- e = rl->addLinksBetween(e, {-600, 32, -500})->ends[1].first->pos;
- e = rl->addLinksBetween(e, {-500, 30, -800})->ends[1].first->pos;
- e = rl->addLinksBetween(e, {-600, 25, -900})->ends[1].first->pos;
- auto e1 = rl->addLinksBetween(e, {-1025, 10, -1175})->ends[0].first->pos;
- rl->addLinksBetween(e1, j);
- auto e2 = rl->addLinksBetween(e, {-925, 10, -1075})->ends[0].first->pos;
- rl->addLinksBetween(e2, j);
+ rl->addLinksBetween(k, l);
+ rl->addLinksBetween(l, m);
+ rl->addLinksBetween(m, n);
+ rl->addLinksBetween(n, o);
+ rl->addLinksBetween(o, p);
+ // branch 1
+ rl->addLinksBetween(p, q);
+ rl->addLinksBetween(q, j);
+ // branch 2
+ rl->addLinksBetween(p, r);
+ rl->addLinksBetween(r, j);
+ // early loop
+ rl->addLinksBetween(s, t);
+ rl->addLinksBetween(l, s);
+ rl->addLinksBetween(t, u);
+ rl->addLinksBetween(u, m);
train = world.create<Train>(l3);
auto b47 = std::make_shared<RailVehicleClass>("brush47");
- for (int n = 0; n < 6; n++) {
+ for (int N = 0; N < 6; N++) {
train->create<RailVehicle>(b47);
}
}