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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-18 00:28:36 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-18 00:28:36 +0000
commitd5451aa5215bff05eb8f389ff37554dbd88853f8 (patch)
treea86f4f6a7350d64368b8b3b62097818f2feb8639 /application
parentSplit landmass and water textures (diff)
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Allow setting any uniform in shaders
Move less commonly used (lightDirection) to a named one
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 41bc15a..7e23a16 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -84,7 +84,7 @@ public:
camera.Pitch(0.24);
camera.RotateY(0.7854);
shader.setView(camera.GetViewProjection());
- shader.setLight(glm::normalize(glm::vec3 {1, -1, 0}));
+ shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, -1, 0}));
auto t_start = std::chrono::high_resolution_clock::now();
const auto framelen = std::chrono::milliseconds {1000} / 120;