From d5451aa5215bff05eb8f389ff37554dbd88853f8 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 18 Feb 2021 00:28:36 +0000 Subject: Allow setting any uniform in shaders Move less commonly used (lightDirection) to a named one --- application/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'application') diff --git a/application/main.cpp b/application/main.cpp index 41bc15a..7e23a16 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -84,7 +84,7 @@ public: camera.Pitch(0.24); camera.RotateY(0.7854); shader.setView(camera.GetViewProjection()); - shader.setLight(glm::normalize(glm::vec3 {1, -1, 0})); + shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, -1, 0})); auto t_start = std::chrono::high_resolution_clock::now(); const auto framelen = std::chrono::milliseconds {1000} / 120; -- cgit v1.2.3