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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-05 00:30:13 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-05 00:30:13 +0000
commitc1ea14d1c96de18448c0c3779d30b7e1e4451f61 (patch)
treeb97edc04e70495caf49545dc30ed9936d1986d07 /application
parentCreate terrain as collection of meshes (diff)
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Initial commit generating some basic rail network
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 94a3b0f..2b62953 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,6 +1,9 @@
#include <SDL2/SDL.h>
+#include <array>
#include <chrono>
#include <collection.hpp>
+#include <game/network/link.h>
+#include <game/network/rail.h>
#include <game/terrain.h>
#include <game/world.h>
#include <game/worldobject.h>
@@ -11,13 +14,15 @@
#include <gfx/manualCameraController.h>
#include <gfx/renderable.h>
#include <gfx/window.h>
+#include <glm/glm.hpp>
#include <memory>
#include <special_members.hpp>
+#include <utility>
#include <vector>
#include <worker.h>
-static const int DISPLAY_WIDTH = 800;
-static const int DISPLAY_HEIGHT = 600;
+static const int DISPLAY_WIDTH = 1280;
+static const int DISPLAY_HEIGHT = 1024;
class SDL_Application : public InputHandler, public std::enable_shared_from_this<SDL_Application> {
public:
@@ -62,6 +67,11 @@ public:
Worker w;
world.create<Terrain>();
+ auto rl = world.create<RailLinks>();
+ auto a = rl->addLink<RailLinkStraight>({-1190, 5, -1190}, {-1190, 6, -1180});
+ auto b = rl->addLink<RailLinkStraight>(a->ends.back().first->pos, glm::vec3 {-1180, 5, -1180});
+ auto c = rl->addLink<RailLinkStraight>(b->ends.back().first->pos, glm::vec3 {-1180, 4, -1190});
+ rl->addLink<RailLinkStraight>(c->ends.back().first->pos, a->ends.front().first->pos);
Shader shader;
Camera camera({-1250.0F, 35.0F, -1250.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 10000.0F);