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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 13:16:05 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 13:16:05 +0000 |
commit | 12d38a0114657cc468e93f7eb0f97b2b1ac8f924 (patch) | |
tree | 7aec12c6469db3a46811ef6c49800b33a029292e /application | |
parent | Allow physical objects to share meshes and textures (diff) | |
download | ilt-12d38a0114657cc468e93f7eb0f97b2b1ac8f924.tar.bz2 ilt-12d38a0114657cc468e93f7eb0f97b2b1ac8f924.tar.xz ilt-12d38a0114657cc468e93f7eb0f97b2b1ac8f924.zip |
Big tidy up of shader wrapper
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index ed3c1c7..63ceac0 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -66,7 +66,7 @@ public: World world; world.create<Monkey>(); - Shader shader("./res/basicShader"); + Shader shader; Camera camera({0.0F, 0.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); SDL_Event e; |