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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 23:35:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 23:35:24 +0000
commitf7d2eea22957d75a34654a1b78ea64e7761ef4b8 (patch)
tree47442233d2b884dcee2be02a351b706993c1863a /application
parentBig reshuffle (diff)
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Split window and display (application) classes
Diffstat (limited to 'application')
-rw-r--r--application/display.cpp47
-rw-r--r--application/display.h26
-rw-r--r--application/main.cpp99
3 files changed, 64 insertions, 108 deletions
diff --git a/application/display.cpp b/application/display.cpp
deleted file mode 100644
index b4a42d7..0000000
--- a/application/display.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "display.h"
-#include <GL/glew.h>
-#include <stdexcept>
-
-Display::Display(int width, int height, const std::string & title)
-{
- SDL_Init(SDL_INIT_EVERYTHING);
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- m_window = m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
- m_glContext = m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window);
-
- if (glewInit() != GLEW_OK) {
- throw std::runtime_error {"Glew failed to initialize!"};
- }
-
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
-}
-
-Display::~Display()
-{
- SDL_Quit();
-}
-
-void
-Display::Clear(float r, float g, float b, float a) const
-{
- glClearColor(r, g, b, a);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-void
-Display::SwapBuffers() const
-{
- SDL_GL_SwapWindow(m_window);
-}
diff --git a/application/display.h b/application/display.h
deleted file mode 100644
index b561d77..0000000
--- a/application/display.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#ifndef DISPLAY_INCLUDED_H
-#define DISPLAY_INCLUDED_H
-
-#include "ptr.hpp"
-#include <SDL2/SDL.h>
-#include <special_members.hpp>
-#include <string>
-#include <type_traits>
-
-class Display {
-public:
- Display(int width, int height, const std::string & title);
- virtual ~Display();
-
- NO_COPY(Display);
- NO_MOVE(Display);
-
- void Clear(float r, float g, float b, float a) const;
- void SwapBuffers() const;
-
-private:
- wrapped_ptr<SDL_Window> m_window;
- wrapped_ptr<std::remove_pointer_t<SDL_GLContext>> m_glContext;
-};
-
-#endif
diff --git a/application/main.cpp b/application/main.cpp
index a5a09e5..acf3c95 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,4 +1,4 @@
-#include "display.h"
+#include "gfx/window.h"
#include <SDL2/SDL.h>
#include <cmath>
#include <gfx/gl/camera.h>
@@ -9,51 +9,80 @@
#include <glm/glm.hpp>
#include <memory>
#include <numbers>
+#include <special_members.hpp>
static const int DISPLAY_WIDTH = 800;
static const int DISPLAY_HEIGHT = 600;
-int
-main(int, char **)
-{
- Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL");
-
- Mesh monkey("./res/monkey3.obj");
- Shader shader("./res/basicShader");
- Texture texture("./res/bricks.jpg");
- Transform transform;
- Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
-
- SDL_Event e;
- bool isRunning = true;
- float counter = 0.0F;
- while (isRunning) {
- while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) {
- isRunning = false;
+class SDL_Application {
+public:
+ SDL_Application()
+ {
+ SDL_Init(SDL_INIT_EVERYTHING);
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ }
+ ~SDL_Application()
+ {
+ SDL_Quit();
+ }
+ NO_COPY(SDL_Application);
+ NO_MOVE(SDL_Application);
+
+ void
+ run()
+ {
+ Window main_window(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL");
+
+ Mesh monkey("./res/monkey3.obj");
+ Shader shader("./res/basicShader");
+ Texture texture("./res/bricks.jpg");
+ Transform transform;
+ Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
+
+ SDL_Event e;
+ bool isRunning = true;
+ float counter = 0.0F;
+ while (isRunning) {
+ while (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) {
+ isRunning = false;
+ }
}
- }
- display.Clear(0.0F, 0.0F, 0.0F, 1.0F);
+ main_window.Clear(0.0F, 0.0F, 0.0F, 1.0F);
- // float sinCounter = sinf(counter);
- // float absSinCounter = abs(sinCounter);
+ // float sinCounter = sinf(counter);
+ // float absSinCounter = abs(sinCounter);
- // transform.GetPos()->x = sinCounter;
- transform.GetRot().y = std::numbers::pi_v<double> + sin(counter);
- transform.GetRot().z = 0.3 * cos(counter * 10);
- // transform.GetScale()->x = absSinCounter;
- // transform.GetScale()->y = absSinCounter;
+ // transform.GetPos()->x = sinCounter;
+ transform.GetRot().y = std::numbers::pi_v<double> + sin(counter);
+ transform.GetRot().z = 0.3 * cos(counter * 10);
+ // transform.GetScale()->x = absSinCounter;
+ // transform.GetScale()->y = absSinCounter;
- shader.Bind();
- texture.Bind();
- shader.Update(transform, camera);
- monkey.Draw();
+ shader.Bind();
+ texture.Bind();
+ shader.Update(transform, camera);
+ monkey.Draw();
- display.SwapBuffers();
- SDL_Delay(1);
- counter += 0.01F;
+ main_window.SwapBuffers();
+ SDL_Delay(1);
+ counter += 0.01F;
+ }
}
+};
+
+int
+main(int, char **)
+{
+ SDL_Application().run();
return 0;
}