From f7d2eea22957d75a34654a1b78ea64e7761ef4b8 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Jan 2021 23:35:24 +0000 Subject: Split window and display (application) classes --- application/display.cpp | 47 ----------------------- application/display.h | 26 ------------- application/main.cpp | 99 ++++++++++++++++++++++++++++++++----------------- 3 files changed, 64 insertions(+), 108 deletions(-) delete mode 100644 application/display.cpp delete mode 100644 application/display.h (limited to 'application') diff --git a/application/display.cpp b/application/display.cpp deleted file mode 100644 index b4a42d7..0000000 --- a/application/display.cpp +++ /dev/null @@ -1,47 +0,0 @@ -#include "display.h" -#include -#include - -Display::Display(int width, int height, const std::string & title) -{ - SDL_Init(SDL_INIT_EVERYTHING); - - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - m_window = m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); - m_glContext = m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window); - - if (glewInit() != GLEW_OK) { - throw std::runtime_error {"Glew failed to initialize!"}; - } - - glEnable(GL_DEPTH_TEST); - - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); -} - -Display::~Display() -{ - SDL_Quit(); -} - -void -Display::Clear(float r, float g, float b, float a) const -{ - glClearColor(r, g, b, a); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -} - -void -Display::SwapBuffers() const -{ - SDL_GL_SwapWindow(m_window); -} diff --git a/application/display.h b/application/display.h deleted file mode 100644 index b561d77..0000000 --- a/application/display.h +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef DISPLAY_INCLUDED_H -#define DISPLAY_INCLUDED_H - -#include "ptr.hpp" -#include -#include -#include -#include - -class Display { -public: - Display(int width, int height, const std::string & title); - virtual ~Display(); - - NO_COPY(Display); - NO_MOVE(Display); - - void Clear(float r, float g, float b, float a) const; - void SwapBuffers() const; - -private: - wrapped_ptr m_window; - wrapped_ptr> m_glContext; -}; - -#endif diff --git a/application/main.cpp b/application/main.cpp index a5a09e5..acf3c95 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,4 +1,4 @@ -#include "display.h" +#include "gfx/window.h" #include #include #include @@ -9,51 +9,80 @@ #include #include #include +#include static const int DISPLAY_WIDTH = 800; static const int DISPLAY_HEIGHT = 600; -int -main(int, char **) -{ - Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); - - Mesh monkey("./res/monkey3.obj"); - Shader shader("./res/basicShader"); - Texture texture("./res/bricks.jpg"); - Transform transform; - Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); - - SDL_Event e; - bool isRunning = true; - float counter = 0.0F; - while (isRunning) { - while (SDL_PollEvent(&e)) { - if (e.type == SDL_QUIT) { - isRunning = false; +class SDL_Application { +public: + SDL_Application() + { + SDL_Init(SDL_INIT_EVERYTHING); + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + } + ~SDL_Application() + { + SDL_Quit(); + } + NO_COPY(SDL_Application); + NO_MOVE(SDL_Application); + + void + run() + { + Window main_window(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); + + Mesh monkey("./res/monkey3.obj"); + Shader shader("./res/basicShader"); + Texture texture("./res/bricks.jpg"); + Transform transform; + Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); + + SDL_Event e; + bool isRunning = true; + float counter = 0.0F; + while (isRunning) { + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) { + isRunning = false; + } } - } - display.Clear(0.0F, 0.0F, 0.0F, 1.0F); + main_window.Clear(0.0F, 0.0F, 0.0F, 1.0F); - // float sinCounter = sinf(counter); - // float absSinCounter = abs(sinCounter); + // float sinCounter = sinf(counter); + // float absSinCounter = abs(sinCounter); - // transform.GetPos()->x = sinCounter; - transform.GetRot().y = std::numbers::pi_v + sin(counter); - transform.GetRot().z = 0.3 * cos(counter * 10); - // transform.GetScale()->x = absSinCounter; - // transform.GetScale()->y = absSinCounter; + // transform.GetPos()->x = sinCounter; + transform.GetRot().y = std::numbers::pi_v + sin(counter); + transform.GetRot().z = 0.3 * cos(counter * 10); + // transform.GetScale()->x = absSinCounter; + // transform.GetScale()->y = absSinCounter; - shader.Bind(); - texture.Bind(); - shader.Update(transform, camera); - monkey.Draw(); + shader.Bind(); + texture.Bind(); + shader.Update(transform, camera); + monkey.Draw(); - display.SwapBuffers(); - SDL_Delay(1); - counter += 0.01F; + main_window.SwapBuffers(); + SDL_Delay(1); + counter += 0.01F; + } } +}; + +int +main(int, char **) +{ + SDL_Application().run(); return 0; } -- cgit v1.2.3