Commit message (Collapse) | Author | Age | ||
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| | * | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 | |
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| | * | Add updateStencil to Renderable interface | Dan Goodliffe | 2024-08-18 | |
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| | * | Populate GameState::assets in appropriate tests | Dan Goodliffe | 2024-08-18 | |
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| | * | Offset shaded position to reduce chance of self-shadowing | Dan Goodliffe | 2024-08-18 | |
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| | * | Replace low poly plants with the double sided version | Dan Goodliffe | 2024-08-18 | |
| | | | | | | | | | | | | Avoids culling half the trees | |||
| | * | Calculate centre and size of mesh, wrap it all in a Dimensions object | Dan Goodliffe | 2024-08-11 | |
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| | * | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 | |
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| | * | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 | |
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| | * | Calculate and store the extents of a mesh | Dan Goodliffe | 2024-08-10 | |
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| | * | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 | |
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* | | | Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19 | Dan Goodliffe | 2024-10-22 | |
| | | | | | | | | | | | | Swaps ctre::range to ctre::search_all | |||
* | | | Fix type of filehandle mode parameter | Dan Goodliffe | 2024-10-21 | |
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* | | | Don't configure a default gcc toolset | Dan Goodliffe | 2024-10-21 | |
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* | | Merge branch 'sunpos' | Dan Goodliffe | 2024-09-23 | |
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| * | | Adjust light colour as sun rises/sets | Dan Goodliffe | 2024-09-22 | |
| | | | | | | | | | | | | This is a bit made-up-maths/numbers, but it looks reasonable. | |||
| * | | Calculate sunlight direction from worldTime | Dan Goodliffe | 2024-09-22 | |
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| * | | Move getSunPos to Environment | Dan Goodliffe | 2024-09-20 | |
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| * | | Add basic environment object | Dan Goodliffe | 2024-09-20 | |
| | | | | | | | | | | | | Will hold world time/date, weather, location etc | |||
| * | | Update getSunPos to use a standard time_t | Dan Goodliffe | 2024-09-19 | |
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| * | | Add helper to quickly parse an ISO date/time | Dan Goodliffe | 2024-09-19 | |
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| * | | Add new mathematical constants to lib | Dan Goodliffe | 2024-09-19 | |
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| * | | Initial commit of code for calculating sun position | Dan Goodliffe | 2024-09-18 | |
|/ / | | | | | | | | | | | | | | | | | Given the longitude and latitude, and a time into 2024, calculate the relative sun position suitable for providing lighting angles. Based on code from https://www.psa.es/ Loosely checked against https://www.pveducation.org/ and its close, working on faith really, but the numbers look plausible. Could do with a tidy up! | |||
* | | Don't create lots of unnecessary tmps | Dan Goodliffe | 2024-08-18 | |
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* | | Don't set face material on each vertex index pass | Dan Goodliffe | 2024-08-18 | |
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* | | Offset shaded position to reduce chance of self-shadowing | Dan Goodliffe | 2024-08-18 | |
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* | | Replace low poly plants with the double sided version | Dan Goodliffe | 2024-08-18 | |
|/ | | | | Avoids culling half the trees | |||
* | Fix texture usage via materials in shadows | Dan Goodliffe | 2024-08-10 | |
| | | | | | This is a mess of a commit much like the shader folder, need a better way of dealing with them. | |||
* | Pull material detail function into a common file | Dan Goodliffe | 2024-08-10 | |
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* | Pull material lookup functions into a common file | Dan Goodliffe | 2024-08-10 | |
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* | Add a tree to the test render scene | Dan Goodliffe | 2024-08-10 | |
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* | Create standalone composed shader file and format it and the C++ code | Dan Goodliffe | 2024-08-10 | |
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* | Reduce the amount of unnecessary rebuilds on shader source changes | Dan Goodliffe | 2024-08-10 | |
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* | Simplify in/out in materialInterface | Dan Goodliffe | 2024-08-10 | |
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* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 | |
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* | Add missing truthy/falsy operators to AnyPtr | Dan Goodliffe | 2024-08-10 | |
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* | Specific exception for shader compile error | Dan Goodliffe | 2024-08-04 | |
| | | | | Outputs more details, including shader source | |||
* | Help exception class for lazy/cached message content | Dan Goodliffe | 2024-08-04 | |
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* | Split CheckShaderError into shader/program versions | Dan Goodliffe | 2024-08-03 | |
| | | | | They're similar, but need splitting for better diagnostics | |||
* | Creating a program with no shaders is not valid | Dan Goodliffe | 2024-07-20 | |
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* | Build cpp parts of ImGui | Dan Goodliffe | 2024-07-07 | |
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* | Update Doxyfile, remove comments, exclude thirdparty dir | Dan Goodliffe | 2024-07-07 | |
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* | Simplify setup of uniform locations and containing programs | Dan Goodliffe | 2024-07-07 | |
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* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 | |
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* | Merge branch 'imgui' | Dan Goodliffe | 2024-07-07 | |
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| * | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 | |
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| * | Fix up perf tests in light of window management changes | Dan Goodliffe | 2024-07-05 | |
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| * | Re-add testHelpers.h | Dan Goodliffe | 2024-07-02 | |
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| * | Psycho-rebased branch imgui on top of main | Dan Goodliffe | 2024-07-02 | |
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| | * | Build ImGui as a static library | Dan Goodliffe | 2024-06-24 | |
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| | * | Use shared installed libraries explicitly | Dan Goodliffe | 2024-06-24 | |
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