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authorDan Goodliffe <dan@randomdan.homeip.net>2024-11-14 01:03:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-11-14 01:03:32 +0000
commite63a70d1b0f947e581d206188700ac170a52ec91 (patch)
treec4276df856635f3736030bf74e8fb7b93496a5a3
parentFirst version rewrite of terrain deformation, much still to do (diff)
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Reverse order of last boundary part addition
It's the manual last end, shame it has to be weird.
-rw-r--r--game/geoData.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index c228e2a..bf9aee0 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -536,7 +536,7 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
triangle++;
};
std::ranges::for_each(newVerts | std::views::adjacent<3>, doBoundary);
- doBoundaryPart(newVerts.back(), *++newVerts.rbegin(), *strip.rbegin());
+ doBoundaryPart(*++newVerts.rbegin(), newVerts.back(), *strip.rbegin());
std::set<HalfedgeHandle> done;
std::set<HalfedgeHandle> todo;