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authorDan Goodliffe <dan@randomdan.homeip.net>2024-09-20 20:17:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-09-20 20:17:44 +0100
commit489fa7f930689dc9ff271138e613a8d68d88ee45 (patch)
treef4f4b3c8ca55e08f797dc04e0ba3d745133fba13
parentUpdate getSunPos to use a standard time_t (diff)
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Add basic environment object
Will hold world time/date, weather, location etc
-rw-r--r--game/environment.cpp18
-rw-r--r--game/environment.h16
-rw-r--r--game/gamestate.cpp3
-rw-r--r--game/gamestate.h2
-rw-r--r--test/test-render.cpp8
-rw-r--r--ui/gameMainWindow.cpp8
6 files changed, 51 insertions, 4 deletions
diff --git a/game/environment.cpp b/game/environment.cpp
new file mode 100644
index 0000000..fd2bfd4
--- /dev/null
+++ b/game/environment.cpp
@@ -0,0 +1,18 @@
+#include "environment.h"
+#include <chronology.h>
+#include <gfx/gl/sceneRenderer.h>
+
+Environment::Environment() : worldTime {"2024-01-01T12:00:00"_time_t} { }
+
+void
+Environment::tick(TickDuration)
+{
+ worldTime += 1;
+}
+
+void
+Environment::render(const SceneRenderer & renderer, const SceneProvider & scene) const
+{
+ renderer.setAmbientLight({0.5F, 0.5F, 0.5F});
+ renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {-1, 1, -1}, scene);
+}
diff --git a/game/environment.h b/game/environment.h
new file mode 100644
index 0000000..62eedb8
--- /dev/null
+++ b/game/environment.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "worldobject.h"
+
+class SceneRenderer;
+class SceneProvider;
+
+class Environment : public WorldObject {
+public:
+ Environment();
+ void tick(TickDuration elapsed) override;
+ void render(const SceneRenderer &, const SceneProvider &) const;
+
+private:
+ time_t worldTime;
+};
diff --git a/game/gamestate.cpp b/game/gamestate.cpp
index fcd4248..910e8a7 100644
--- a/game/gamestate.cpp
+++ b/game/gamestate.cpp
@@ -1,4 +1,5 @@
#include "gamestate.h"
+#include "environment.h"
#include <cassert>
GameState * gameState {nullptr};
@@ -7,6 +8,8 @@ GameState::GameState()
{
assert(!gameState);
gameState = this;
+
+ environment = world.create<Environment>();
}
GameState::~GameState()
diff --git a/game/gamestate.h b/game/gamestate.h
index f07f844..892aa69 100644
--- a/game/gamestate.h
+++ b/game/gamestate.h
@@ -7,6 +7,7 @@
class WorldObject;
class GeoData;
+class Environment;
class GameState {
public:
@@ -17,6 +18,7 @@ public:
Collection<WorldObject> world;
std::shared_ptr<GeoData> geoData;
+ std::shared_ptr<Environment> environment;
AssetFactory::Assets assets;
};
diff --git a/test/test-render.cpp b/test/test-render.cpp
index b9a809e..ea53708 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -1,3 +1,4 @@
+#include "game/environment.h"
#define BOOST_TEST_MODULE test_render
#include "testHelpers.h"
@@ -33,6 +34,7 @@ class TestScene : public SceneProvider {
std::shared_ptr<Plant> plant1;
RailLinks rail;
std::shared_ptr<GeoData> gd = std::make_shared<GeoData>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 1));
+ std::shared_ptr<Environment> env = std::make_shared<Environment>();
Terrain terrain {gd};
Water water {gd};
@@ -69,6 +71,12 @@ public:
}
void
+ environment(const SceneShader &, const SceneRenderer & r) const override
+ {
+ env->render(r, *this);
+ }
+
+ void
shadows(const ShadowMapper & shadowMapper) const override
{
terrain.shadows(shadowMapper);
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 6168504..c53300b 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -1,16 +1,17 @@
#include "gameMainWindow.h"
#include "editNetwork.h"
#include "gameMainSelector.h"
-#include "gfx/camera_controller.h"
#include "manualCameraController.h"
#include "modeHelper.h"
#include "toolbar.h"
#include "window.h"
#include <SDL2/SDL.h>
#include <collection.h>
+#include <game/environment.h>
#include <game/gamestate.h>
#include <game/network/rail.h>
#include <game/worldobject.h> // IWYU pragma: keep
+#include <gfx/camera_controller.h>
#include <gfx/renderable.h>
#include <glad/gl.h>
#include <glm/glm.hpp>
@@ -65,10 +66,9 @@ GameMainWindow::content(const SceneShader & shader) const
}
void
-GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const
+GameMainWindow::environment(const SceneShader &, const SceneRenderer & r) const
{
- // default for now
- SceneProvider::environment(s, r);
+ gameState->environment->render(r, *this);
}
void