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Commit message (Expand)AuthorAge
* Fix pruning of link historyDan Goodliffe11 hours
* Extract const for link history lengthDan Goodliffe11 hours
* Extract consts and fix acceleration/decelartions ratesDan Goodliffe11 hours
* Fix train/vehicle constructors to take const linksDan Goodliffe11 hours
* Fix GenDef for networks, should be globalsDan Goodliffe11 hours
* Update CLOG to be implemented as a functionDan Goodliffe11 hours
* Update operator<< for collections to work with rangesDan Goodliffe11 hours
* Support regenerating the terrain mesh from updated geodataDan Goodliffe10 days
* Add stream support for tuplesDan Goodliffe10 days
* Basic soft shadowsDan Goodliffe11 days
* Improve sun illumination based on angular size and astronomical twilightDan Goodliffe13 days
* Merge branch 'billboard-shadows'Dan Goodliffe2024-10-22
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| * Further template maths functionsDan Goodliffe2024-10-21
| * Randomise for many trees, positions, rotationsDan Goodliffe2024-10-20
| * Move lots of maths helpers to inline, constexpr, templatesDan Goodliffe2024-10-20
| * Misc readability fixesDan Goodliffe2024-10-17
| * Re-express viewProjections calculations as a fold expressionDan Goodliffe2024-10-17
| * Remove magic number for stencil view anglesDan Goodliffe2024-10-17
| * Don't assume size of stencil textureDan Goodliffe2024-10-17
| * Texture::getSize helper can be publicDan Goodliffe2024-10-17
| * Better shadowBands sizesDan Goodliffe2024-10-17
| * Simple constexpr pow functionDan Goodliffe2024-10-17
| * Don't dump stencil textureDan Goodliffe2024-10-10
| * Generate stencils as views offset from light directionDan Goodliffe2024-10-10
| * Use foliage yaw rotation to select shadow stencil layerDan Goodliffe2024-10-10
| * Include foliage yaw rotation in vertex, pass through instead of whole model r...Dan Goodliffe2024-10-10
| * Fix stencil shadow depth offsetDan Goodliffe2024-10-10
| * Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
| * Add LightDirection classDan Goodliffe2024-10-05
| * Add rotate_yp taking two separate parametersDan Goodliffe2024-10-05
| * Psycho-rebased branch billboard-shadows on top of mainDan Goodliffe2024-09-23
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| | * Populate all layers of shadow stencil with view from all aroundDan Goodliffe2024-09-07
| | * Populate all layers of the stencil textureDan Goodliffe2024-09-03
| | * Update stencil texture to 2d arrayDan Goodliffe2024-09-02
| | * Update Texture::getSize and ::size to account for the third texture dimensionDan Goodliffe2024-09-02
| | * Add TextureDimensions typeDan Goodliffe2024-09-02
| | * Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t...Dan Goodliffe2024-09-01
| | * Use billboard shadows for foliageDan Goodliffe2024-08-28
| | * Initial cut of shadow map creation with support for billboard shadowsDan Goodliffe2024-08-28
| | * Set stencil texture min/mag filtersDan Goodliffe2024-08-26
| | * Add helper to test if a uniform was foundDan Goodliffe2024-08-26
| | * Add a foliage vertex array for just the location dataDan Goodliffe2024-08-26
| | * Include sizes of shadow box extents as uniforms to shadersDan Goodliffe2024-08-26
| | * test-render loads all assets into gameStateDan Goodliffe2024-08-26
| | * Persist a single ShadowStenciller within ShadowMapperDan Goodliffe2024-08-19
| | * Shuffle some GL state settingDan Goodliffe2024-08-19
| | * Update asset stencils from shadow mapperDan Goodliffe2024-08-18
| | * Add updateStencil to Renderable interfaceDan Goodliffe2024-08-18
| | * Populate GameState::assets in appropriate testsDan Goodliffe2024-08-18
| | * Offset shaded position to reduce chance of self-shadowingDan Goodliffe2024-08-18