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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-27 15:52:47 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-27 15:52:47 +0000
commitf35a245c1bd621f3af2956fb0e6dd01b0e23f421 (patch)
tree2ef284c46d546b247576d2937a0ceec4af201114
parentAdd stream support for tuples (diff)
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Support regenerating the terrain mesh from updated geodata
-rw-r--r--game/terrain.cpp1
-rw-r--r--game/terrain.h2
2 files changed, 2 insertions, 1 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 3b16e79..bb8e3ce 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -33,6 +33,7 @@ VertexArrayObject::addAttribsFor<Terrain::Vertex>(const GLuint arrayBuffer, cons
void
Terrain::generateMeshes()
{
+ meshes.removeAll();
std::vector<unsigned int> indices;
indices.reserve(geoData->n_faces() * 3);
std::vector<Vertex> vertices;
diff --git a/game/terrain.h b/game/terrain.h
index 1c79d19..7d074cf 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -27,9 +27,9 @@ public:
RGB colourBias;
};
-private:
void generateMeshes();
+private:
std::shared_ptr<GeoData> geoData;
Collection<MeshT<Vertex>, false> meshes;
Texture::Ptr grass;