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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-17 18:14:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-17 18:14:20 +0100 |
commit | c94bfd67c7dc2aea719288b2f2457e7397a439e5 (patch) | |
tree | 5b89e23e8507137a5e3e22e84079ac88ffc9080e | |
parent | Don't assume size of stencil texture (diff) | |
download | ilt-c94bfd67c7dc2aea719288b2f2457e7397a439e5.tar.bz2 ilt-c94bfd67c7dc2aea719288b2f2457e7397a439e5.tar.xz ilt-c94bfd67c7dc2aea719288b2f2457e7397a439e5.zip |
Remove magic number for stencil view angles
-rw-r--r-- | gfx/gl/shadowStenciller.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 68b12ae..55ad8e1 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -10,6 +10,8 @@ #include "maths.h" #include <stdexcept> +template<typename T> constexpr T STENCIL_ANGLES = 8; + ShadowStenciller::ShadowStenciller() : shadowCaster {shadowStencil_vs, shadowStencil_gs, shadowStencil_fs}, viewProjections {} { @@ -39,8 +41,8 @@ ShadowStenciller::createStencilTexture(GLsizei width, GLsizei height) glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameter(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, width, height, 8, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, - nullptr); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, width, height, STENCIL_ANGLES<GLint>, 0, + GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, nullptr); return stencil; } |