index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
Commit message (
Expand
)
Author
Age
*
Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
*
Add mail rail network to render test, include curves
Dan Goodliffe
2024-01-20
*
Add rail network render test
Dan Goodliffe
2024-01-19
*
Add glContainer::at override to update a single item
Dan Goodliffe
2024-01-13
*
Use std::span for iterator/data pointer in glContainer
Dan Goodliffe
2024-01-13
*
Add old street lamp model
Dan Goodliffe
2024-01-13
*
Add model support for point lights
Dan Goodliffe
2024-01-12
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
*
Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
*
Add lights resource set and test scene
Dan Goodliffe
2024-01-09
*
Integer support in persistence
Dan Goodliffe
2024-01-09
*
Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
*
Remove Position3D from tests
Dan Goodliffe
2024-01-07
*
Global positions in network data
Dan Goodliffe
2024-01-07
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Templatise functions in maths.h using PositionND
Dan Goodliffe
2023-12-29
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
*
Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
*
Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
*
Integer camera
Dan Goodliffe
2023-12-11
*
Helper for testing integer vector approximations
Dan Goodliffe
2023-12-09
*
Render test using loaded terrain
Dan Goodliffe
2023-12-03
*
Test case for finding ray entry points
Dan Goodliffe
2023-12-02
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Model positions as integers
Dan Goodliffe
2023-11-25
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
|
*
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
*
|
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
*
|
Fix calculating extents
Dan Goodliffe
2023-11-05
*
|
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
|
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
*
|
More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
*
|
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
|
Reformat test source
Dan Goodliffe
2023-11-04
*
|
Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
*
|
Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
*
|
Implement terrain intersect ray
Dan Goodliffe
2023-11-03
*
|
Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
*
|
Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
*
|
Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
*
|
Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
*
|
Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
*
|
Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
[next]