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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:04:31 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:04:31 +0000 |
commit | 6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6 (patch) | |
tree | 46c42bcbef1f12c4f46d53b4e0c4736bea506b51 /test | |
parent | Unified crossProduct (diff) | |
download | ilt-6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6.tar.bz2 ilt-6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6.tar.xz ilt-6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6.zip |
Template Ray on position type
Diffstat (limited to 'test')
-rw-r--r-- | test/test-geoData.cpp | 4 | ||||
-rw-r--r-- | test/test-maths.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/test/test-geoData.cpp b/test/test-geoData.cpp index d1c6b8b..efe845c 100644 --- a/test/test-geoData.cpp +++ b/test/test-geoData.cpp @@ -109,8 +109,8 @@ using FindRayIntersectData = std::tuple<GlobalPosition3D, Direction3D, GlobalPos BOOST_DATA_TEST_CASE(findRayIntersect, boost::unit_test::data::make<FindRayIntersectData>({ - {{310000000, 490000000, 50000}, {1, 1, -2}, {310008585, 490008585, 32834}}, - {{310000000, 490000000, 50000}, {1, 1, -1}, {310017136, 490017136, 32868}}, + {{310000000, 490000000, 50000}, {1, 1, -2}, {310008582, 490008582, 32834}}, + {{310000000, 490000000, 50000}, {1, 1, -1}, {310017131, 490017131, 32868}}, }), p, d, i) { diff --git a/test/test-maths.cpp b/test/test-maths.cpp index b363c17..8680409 100644 --- a/test/test-maths.cpp +++ b/test/test-maths.cpp @@ -265,7 +265,7 @@ BOOST_AUTO_TEST_CASE(camera_clicks) Camera camera {{}, ::half_pi, 1.25F, 1000, 10000000}; constexpr float centre {0.5F}, right {0.9F}, left {0.1F}, top {1.F}, bottom {0.F}; camera.setForward(::north); - BOOST_CHECK_EQUAL(camera.unProject({centre, centre}).start, RelativePosition3D {}); + BOOST_CHECK_EQUAL(camera.unProject({centre, centre}).start, GlobalPosition3D {}); BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}).direction, ::north); BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}).direction, glm::normalize(::north + ::west)); BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}).direction, glm::normalize(::north + ::east)); |