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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Age
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Merge remote-tracking branch 'origin/ptrs'
HEAD
main
Dan Goodliffe
3 days
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Expose size of each container by type
Dan Goodliffe
3 days
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Fix up removeAll and test with more complex hierarchy
Dan Goodliffe
3 days
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Use is_base_of_v instead of is_convertible_v to choose OtherObjects
Dan Goodliffe
7 days
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Support using typed collections for subclass filtering
Dan Goodliffe
8 days
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Use typed collections for apply/applyOne
Dan Goodliffe
8 days
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Use otherObjects where possible for find
Dan Goodliffe
8 days
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Other objects support in removeAll/clear
Dan Goodliffe
8 days
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Other objects support in operator=
Dan Goodliffe
8 days
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Populate typed collection of pointers
Dan Goodliffe
8 days
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Make Collections::objects protected, extend interface
Dan Goodliffe
9 days
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Invert how shared/unique is specified for Collection
Dan Goodliffe
9 days
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Add ManyPtr which tracks specified subclasses
Dan Goodliffe
9 days
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Tidy perf tests with helper
Dan Goodliffe
9 days
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Add a spike of terrain in test-render
Dan Goodliffe
2025-03-11
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Pass a Frustum to shadow renderers
Dan Goodliffe
2025-03-11
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Template AxisAlignedBoundingBox on unit type
Dan Goodliffe
2025-03-11
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Current tile in frustum as we loop
Dan Goodliffe
2025-03-11
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Create AxisAlignedBoundingBox
Dan Goodliffe
2025-03-11
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Pass frustum into render functions
Dan Goodliffe
2025-03-07
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Move camera out of gl folder, it's not OpenGL specific
Dan Goodliffe
2025-03-05
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Create perf-terrain test window globally
Dan Goodliffe
2025-02-26
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Improve Terrain::generateMeshes performance
Dan Goodliffe
2025-02-25
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Add GeoData deformation perf test
Dan Goodliffe
2025-02-23
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Add timeouts to more geoData tests
Dan Goodliffe
2025-02-23
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Fixes and tests to new range helpers
Dan Goodliffe
2025-02-15
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Combine GeoData and Terrain class hierarchies
Dan Goodliffe
2025-02-09
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Split GeoData mesh basics into a subclass
Dan Goodliffe
2025-02-09
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Move lots of geoData helpers into lib
Dan Goodliffe
2025-02-09
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Add tests which explicit count verts/edges/faces after terrain mesh modification
Dan Goodliffe
2025-02-09
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Add distance helper
Dan Goodliffe
2025-01-21
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Add helper for merging close elements in a vector
Dan Goodliffe
2025-01-05
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Fix curve walk edge case where the curve legitimately returns to the previous...
Dan Goodliffe
2025-01-02
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Return angle of intersection of arc with line
Dan Goodliffe
2025-01-01
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Walk terrain along a curve - edge cases exist
Dan Goodliffe
2025-01-01
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Add ArcSegment
Dan Goodliffe
2024-12-31
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Pass lots more information during GeoData::walk
Dan Goodliffe
2024-12-30
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Expose network base width and surface
Dan Goodliffe
2024-12-22
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SetHeightOptions surface changed to defaulted pointer
Dan Goodliffe
2024-12-22
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Fix calculating radius and length of curved links
Dan Goodliffe
2024-12-21
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Add sanity checking logic to GeoData
Dan Goodliffe
2024-12-18
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Don't make arbitrary changes to mesh for triangle boundaries
Dan Goodliffe
2024-12-18
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2D triangle area support
Dan Goodliffe
2024-12-15
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Psycho-rebased branch terrain-for-networks on top of main
Dan Goodliffe
2024-12-01
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Remove extrusion extents that rounded to the same vertex
Dan Goodliffe
2024-11-03
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Move GeoData::Triangle to global lib
Dan Goodliffe
2024-12-01
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Add linesIntersectAt function
Dan Goodliffe
2024-11-12
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Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
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