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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Move GeoData::Triangle to global lib
Dan Goodliffe
2024-12-01
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Add linesIntersectAt function
Dan Goodliffe
2024-11-12
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Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
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Randomise for many trees, positions, rotations
Dan Goodliffe
2024-10-20
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Add LightDirection class
Dan Goodliffe
2024-10-05
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Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
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test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
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Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
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Move getSunPos to Environment
Dan Goodliffe
2024-09-20
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Add basic environment object
Dan Goodliffe
2024-09-20
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Update getSunPos to use a standard time_t
Dan Goodliffe
2024-09-19
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Add new mathematical constants to lib
Dan Goodliffe
2024-09-19
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Initial commit of code for calculating sun position
Dan Goodliffe
2024-09-18
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Add a tree to the test render scene
Dan Goodliffe
2024-08-10
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Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
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Re-add testHelpers.h
Dan Goodliffe
2024-07-02
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Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Add an InstanceVertices partition perf test
Dan Goodliffe
2024-06-30
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Fix run rules for perfs
Dan Goodliffe
2024-06-30
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Maintain a reverse index in instance vertices
Dan Goodliffe
2024-06-30
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Implement partition on InstanceVertices
Dan Goodliffe
2024-06-29
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Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
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Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
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Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
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Surface asset test doesn't need render dump
Dan Goodliffe
2024-05-27
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Define some initial surface types
Dan Goodliffe
2024-04-18
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Split water from terrain
Dan Goodliffe
2024-04-06
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Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
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Tests for triangle helpers
Dan Goodliffe
2024-04-02
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Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Add deformation test case with lower spec
Dan Goodliffe
2024-03-09
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Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Rework stream support to work with any collection
Dan Goodliffe
2024-03-08
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Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
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Add helper for loading fixtures for data tests from fixture JSON
Dan Goodliffe
2024-02-26
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Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add stripiter
Dan Goodliffe
2024-02-12
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
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