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* Move GeoData::Triangle to global libDan Goodliffe2024-12-01
* Update new/moved vertex normalsDan Goodliffe2024-11-27
* Pass setHeights options as a struct with defaultsDan Goodliffe2024-11-23
* Add linesIntersectAt functionDan Goodliffe2024-11-12
* Improve sun illumination based on angular size and astronomical twilightDan Goodliffe2024-10-24
* Randomise for many trees, positions, rotationsDan Goodliffe2024-10-20
* Move lots of maths helpers to inline, constexpr, templatesDan Goodliffe2024-10-20
* Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
* Add LightDirection classDan Goodliffe2024-10-05
* Psycho-rebased branch billboard-shadows on top of mainDan Goodliffe2024-09-23
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| * test-render loads all assets into gameStateDan Goodliffe2024-08-26
| * Populate GameState::assets in appropriate testsDan Goodliffe2024-08-18
* | Move getSunPos to EnvironmentDan Goodliffe2024-09-20
* | Add basic environment objectDan Goodliffe2024-09-20
* | Update getSunPos to use a standard time_tDan Goodliffe2024-09-19
* | Add new mathematical constants to libDan Goodliffe2024-09-19
* | Initial commit of code for calculating sun positionDan Goodliffe2024-09-18
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* Add a tree to the test render sceneDan Goodliffe2024-08-10
* Fix up perf tests in light of window management changesDan Goodliffe2024-07-05
* Re-add testHelpers.hDan Goodliffe2024-07-02
* Psycho-rebased branch imgui on top of mainDan Goodliffe2024-07-02
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| * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* | Add an InstanceVertices partition perf testDan Goodliffe2024-06-30
* | Fix run rules for perfsDan Goodliffe2024-06-30
* | Maintain a reverse index in instance verticesDan Goodliffe2024-06-30
* | Implement partition on InstanceVerticesDan Goodliffe2024-06-29
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* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Replace messy uasprintf with std::formatDan Goodliffe2024-06-04
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
* Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
* Set the face surface type when setting heightDan Goodliffe2024-04-26
* Define some initial surface typesDan Goodliffe2024-04-18
* Split water from terrainDan Goodliffe2024-04-06
* Remove wireframe mode from test rendersDan Goodliffe2024-04-04
* Tests for triangle helpersDan Goodliffe2024-04-02
* Handle and test concave surface boundariesDan Goodliffe2024-03-23
* Add helper constructors to ArcDan Goodliffe2024-03-21
* Add deformation test case with lower specDan Goodliffe2024-03-09
* Add timeout to deformation unit testDan Goodliffe2024-03-09
* Rewrite most of setHeightsDan Goodliffe2024-03-08
* Rework stream support to work with any collectionDan Goodliffe2024-03-08
* Load terrain deform fixture data from JSONDan Goodliffe2024-02-26
* Add helper for loading fixtures for data tests from fixture JSONDan Goodliffe2024-02-26
* Make terrain deformation test a data testDan Goodliffe2024-02-26
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
| * Add stripiterDan Goodliffe2024-02-12
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Map buffers RO if const operations, upgrade to RW as requiredDan Goodliffe2024-02-02