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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-25 00:23:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-25 00:23:11 +0000 |
commit | f9962b0db5072870864a1f758687106139f740dc (patch) | |
tree | ae1b05395de5c07164151ef7fc7de202be19b9f0 /test | |
parent | Add VertexArrayObject::data for an external existing buffer (diff) | |
download | ilt-f9962b0db5072870864a1f758687106139f740dc.tar.bz2 ilt-f9962b0db5072870864a1f758687106139f740dc.tar.xz ilt-f9962b0db5072870864a1f758687106139f740dc.zip |
Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute.
Diffstat (limited to 'test')
-rw-r--r-- | test/Jamfile.jam | 1 | ||||
-rw-r--r-- | test/perf-terrain.cpp | 20 |
2 files changed, 21 insertions, 0 deletions
diff --git a/test/Jamfile.jam b/test/Jamfile.jam index c5c49d2..8219398 100644 --- a/test/Jamfile.jam +++ b/test/Jamfile.jam @@ -57,6 +57,7 @@ run test-glContextBhvr.cpp ; run test-assetFactory.cpp : -- : [ sequence.insertion-sort [ glob-tree $(res) : *.* ] fixtures/rgb.txt test-instancing ] : <library>test ; run perf-assetFactory.cpp : \< : test-assetFactory : <library>benchmark <library>test ; run perf-geoData.cpp : \< : test-geoData : <library>test <library>benchmark ; +run perf-terrain.cpp : \< : test-geoData : <library>test <library>benchmark ; run perf-persistence.cpp : \< : test-persistence : <library>benchmark <library>test ; run test-worker.cpp ; run test-instancing.cpp : -- : test-glContainer : <library>test ; diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp new file mode 100644 index 0000000..dbd44fa --- /dev/null +++ b/test/perf-terrain.cpp @@ -0,0 +1,20 @@ +#include "game/terrain.h" +#include "testMainWindow.h" +#include <benchmark/benchmark.h> + +namespace { + void + terrainMeshgen(benchmark::State & state) + { + TestMainWindowAppBase window; + Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")}; + + for (auto _ : state) { + terrain.generateMeshes(); + } + } +} + +BENCHMARK(terrainMeshgen); + +BENCHMARK_MAIN(); |