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path: root/test/test-render.cpp
Commit message (Expand)AuthorAge
* Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
* Psycho-rebased branch billboard-shadows on top of mainDan Goodliffe2024-09-23
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| * test-render loads all assets into gameStateDan Goodliffe2024-08-26
* | Add basic environment objectDan Goodliffe2024-09-20
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* Add a tree to the test render sceneDan Goodliffe2024-08-10
* First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* Split water from terrainDan Goodliffe2024-04-06
* Fix network population of position in gBufferDan Goodliffe2024-01-23
* Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
* Add rail network render testDan Goodliffe2024-01-19
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
* Integer cameraDan Goodliffe2023-12-11
* Render test using loaded terrainDan Goodliffe2023-12-03
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* | Reformat test sourceDan Goodliffe2023-11-04
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* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fudge RV bogey position the same as we do the body in test-renderDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Drop performance debug to warning and stop disabling error checking for textu...Dan Goodliffe2023-04-19
* Use asset factory models in test-renderDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* Add rendering support for spot lightsDan Goodliffe2023-01-05
* Add directional light to pointlight test, fix setting of GL_DEPTH_TESTDan Goodliffe2022-12-30
* Move test render helpers into a new test libraryDan Goodliffe2022-12-29
* Render some train bodies to test shadowingDan Goodliffe2022-12-28
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Disable GL_DEBUG_OUTPUT before dumping debug screenshotDan Goodliffe2022-12-04
* Add GL_DEBUG_OUTPUT with boost test error handling to test-render contextDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Shared context, persist main window in test, send test for upcoming pointlightDan Goodliffe2022-11-19
* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
* Add a basic if clunky render testDan Goodliffe2022-11-14