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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-06 12:48:40 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-06 14:03:33 +0100
commit10998a8302b3d7651b4afc046311961eb2dea2c8 (patch)
tree1b58847ae898f9d3c7fa807bfcaa4b4103d6f35f /test/test-render.cpp
parentAdd LightDirection class (diff)
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Use LightDirection for calculating/passing all light dir components
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 0a92689..775eb5c 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -1,4 +1,3 @@
-#include "game/environment.h"
#define BOOST_TEST_MODULE test_render
#include "testHelpers.h"
@@ -8,6 +7,7 @@
#include <boost/test/unit_test.hpp>
#include <assetFactory/assetFactory.h>
+#include <game/environment.h>
#include <game/gamestate.h>
#include <game/geoData.h>
#include <game/network/rail.h>
@@ -166,7 +166,7 @@ BOOST_AUTO_TEST_CASE(terrain)
environment(const SceneShader &, const SceneRenderer & sr) const override
{
sr.setAmbientLight({0.1, 0.1, 0.1});
- sr.setDirectionalLight({1, 1, 1}, south + down, *this);
+ sr.setDirectionalLight({1, 1, 1}, {{0, quarter_pi}}, *this);
}
void
@@ -213,7 +213,7 @@ BOOST_AUTO_TEST_CASE(railnet)
environment(const SceneShader &, const SceneRenderer & sr) const override
{
sr.setAmbientLight({0.1, 0.1, 0.1});
- sr.setDirectionalLight({1, 1, 1}, south + down, *this);
+ sr.setDirectionalLight({1, 1, 1}, {{0, quarter_pi}}, *this);
}
void