summaryrefslogtreecommitdiff
path: root/test/test-render.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-06 20:48:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-07 01:02:02 +0000
commit2f8d7643d03f39fa848576692264d0fe3a37ed91 (patch)
treef4578e2ce3020c04a206f9eb0bc02587de5b3d6a /test/test-render.cpp
parentDon't request a specific OpenGL version, just check we get something sufficie... (diff)
downloadilt-2f8d7643d03f39fa848576692264d0fe3a37ed91.tar.bz2
ilt-2f8d7643d03f39fa848576692264d0fe3a37ed91.tar.xz
ilt-2f8d7643d03f39fa848576692264d0fe3a37ed91.zip
Reformat with new clang-format
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 0d384a3..b16f241 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -43,16 +43,19 @@ public:
train2->bogies.front().setPosition(train2->bogies.front().position() + train2->location.position());
train2->bogies.back().setPosition(train2->bogies.back().position() + train2->location.position());
}
+
void
content(const SceneShader & shader) const override
{
terrain.render(shader);
brush47rvc->render(shader);
}
+
void
lights(const SceneShader &) const override
{
}
+
void
shadows(const ShadowMapper & shadowMapper) const override
{
@@ -95,6 +98,7 @@ BOOST_AUTO_TEST_CASE(pointlight)
{
SceneRenderer ss {size, output};
ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
+
class PointLightScene : public TestScene {
public:
void
@@ -103,6 +107,7 @@ BOOST_AUTO_TEST_CASE(pointlight)
r.setAmbientLight({0.2F, 0.2F, 0.2F});
r.setDirectionalLight({0.2F, 0.2F, 0.2F}, west + down, *this);
}
+
void
lights(const SceneShader & shader) const override
{
@@ -113,6 +118,7 @@ BOOST_AUTO_TEST_CASE(pointlight)
}
}
};
+
const PointLightScene scene;
ss.render(scene);
Texture::save(outImage, "/tmp/pointlight.tga");
@@ -122,6 +128,7 @@ BOOST_AUTO_TEST_CASE(spotlight)
{
SceneRenderer ss {size, output};
ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
+
class PointLightScene : public TestScene {
public:
void
@@ -130,6 +137,7 @@ BOOST_AUTO_TEST_CASE(spotlight)
r.setAmbientLight({0.2F, 0.2F, 0.2F});
r.setDirectionalLight({0.2F, 0.2F, 0.2F}, west + down, *this);
}
+
void
lights(const SceneShader & shader) const override
{
@@ -139,6 +147,7 @@ BOOST_AUTO_TEST_CASE(spotlight)
shader.spotLight.add({60, 50, 3}, north + east, {1.0, 1.0, 1.0}, 0.0001F, .7F);
}
};
+
const PointLightScene scene;
ss.render(scene);
Texture::save(outImage, "/tmp/spotlight.tga");