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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-04 15:26:35 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-04 15:26:35 +0000
commit74b86470aec99b87a1f3545b7d3799dbf0c1e90c (patch)
tree368a0473ef2f735444f27a0d7088a22e231dd085 /test/test-render.cpp
parentDynamicPoint shadow render now supports updating the position without calling... (diff)
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RailVehicleClass now renders bogie shadows as well as body
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 7db847d..7771760 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -29,8 +29,8 @@ class TestScene : public SceneProvider {
content(const SceneShader & shader) const override
{
terrain.render(shader);
- train.render(shader, Location {{52, 50, 2}}, {Location {}, Location {}});
- train.render(shader, Location {{52, 30, 2}}, {Location {}, Location {}});
+ train.render(shader, Location {{52, 50, 2}}, {Location {{52, 56, 2}}, Location {{52, 44, 2}}});
+ train.render(shader, Location {{52, 30, 2}}, {Location {{52, 36, 2}}, Location {{52, 24, 2}}});
}
void
lights(const SceneShader &) const override
@@ -40,8 +40,8 @@ class TestScene : public SceneProvider {
shadows(const ShadowMapper & shadowMapper) const override
{
terrain.shadows(shadowMapper);
- train.shadows(shadowMapper, Location {{52, 50, 2}});
- train.shadows(shadowMapper, Location {{52, 30, 2}});
+ train.shadows(shadowMapper, Location {{52, 50, 2}}, {Location {{52, 56, 2}}, Location {{52, 44, 2}}});
+ train.shadows(shadowMapper, Location {{52, 30, 2}}, {Location {{52, 36, 2}}, Location {{52, 24, 2}}});
}
};