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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-04 13:12:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-04 13:12:24 +0000
commitd46d8385ab68fd8f902016b3e7406290cb46c0db (patch)
tree444eb326391f77e405a832236345548f85402f1c /test/test-render.cpp
parentCalculate and expose the extents of the terrain mesh (diff)
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Reformat test source
Diffstat (limited to 'test/test-render.cpp')
-rw-r--r--test/test-render.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 0d384a3..b16f241 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -43,16 +43,19 @@ public:
train2->bogies.front().setPosition(train2->bogies.front().position() + train2->location.position());
train2->bogies.back().setPosition(train2->bogies.back().position() + train2->location.position());
}
+
void
content(const SceneShader & shader) const override
{
terrain.render(shader);
brush47rvc->render(shader);
}
+
void
lights(const SceneShader &) const override
{
}
+
void
shadows(const ShadowMapper & shadowMapper) const override
{
@@ -95,6 +98,7 @@ BOOST_AUTO_TEST_CASE(pointlight)
{
SceneRenderer ss {size, output};
ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
+
class PointLightScene : public TestScene {
public:
void
@@ -103,6 +107,7 @@ BOOST_AUTO_TEST_CASE(pointlight)
r.setAmbientLight({0.2F, 0.2F, 0.2F});
r.setDirectionalLight({0.2F, 0.2F, 0.2F}, west + down, *this);
}
+
void
lights(const SceneShader & shader) const override
{
@@ -113,6 +118,7 @@ BOOST_AUTO_TEST_CASE(pointlight)
}
}
};
+
const PointLightScene scene;
ss.render(scene);
Texture::save(outImage, "/tmp/pointlight.tga");
@@ -122,6 +128,7 @@ BOOST_AUTO_TEST_CASE(spotlight)
{
SceneRenderer ss {size, output};
ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
+
class PointLightScene : public TestScene {
public:
void
@@ -130,6 +137,7 @@ BOOST_AUTO_TEST_CASE(spotlight)
r.setAmbientLight({0.2F, 0.2F, 0.2F});
r.setDirectionalLight({0.2F, 0.2F, 0.2F}, west + down, *this);
}
+
void
lights(const SceneShader & shader) const override
{
@@ -139,6 +147,7 @@ BOOST_AUTO_TEST_CASE(spotlight)
shader.spotLight.add({60, 50, 3}, north + east, {1.0, 1.0, 1.0}, 0.0001F, .7F);
}
};
+
const PointLightScene scene;
ss.render(scene);
Texture::save(outImage, "/tmp/spotlight.tga");