| Commit message (Expand) | Author | Age |
* | Randomise for many trees, positions, rotations | Dan Goodliffe | 2024-10-20 |
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
* | Psycho-rebased branch billboard-shadows on top of main | Dan Goodliffe | 2024-09-23 |
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| * | test-render loads all assets into gameState | Dan Goodliffe | 2024-08-26 |
* | | Add basic environment object | Dan Goodliffe | 2024-09-20 |
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* | Add a tree to the test render scene | Dan Goodliffe | 2024-08-10 |
* | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
* | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 |
* | Add mail rail network to render test, include curves | Dan Goodliffe | 2024-01-20 |
* | Add rail network render test | Dan Goodliffe | 2024-01-19 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
* | Integer camera | Dan Goodliffe | 2023-12-11 |
* | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | | Reformat test source | Dan Goodliffe | 2023-11-04 |
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* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Fudge RV bogey position the same as we do the body in test-render | Dan Goodliffe | 2023-04-26 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Drop performance debug to warning and stop disabling error checking for textu... | Dan Goodliffe | 2023-04-19 |
* | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
* | Add directional light to pointlight test, fix setting of GL_DEPTH_TEST | Dan Goodliffe | 2022-12-30 |
* | Move test render helpers into a new test library | Dan Goodliffe | 2022-12-29 |
* | Render some train bodies to test shadowing | Dan Goodliffe | 2022-12-28 |
* | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
* | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |