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path: root/gfx/gl/sceneShader.cpp
Commit message (Expand)AuthorAge
* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
* Single list of all shader programsDan Goodliffe2024-01-24
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
* Render rail network using new shadersDan Goodliffe2024-01-20
* Add traits wrapper for setting uniformsDan Goodliffe2024-01-14
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Simplify and 'fix' the wave cycleDan Goodliffe2024-01-01
* Shader viewPoint now an integerDan Goodliffe2023-12-03
* Model positions as integersDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separately in basic programDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Add basic instanced shader to those which get the viewProjection configuredDan Goodliffe2023-04-19
* Revamp how VertexArrayObject configures attributes and dataDan Goodliffe2023-04-17
* Fix up the way spotlight shader worksDan Goodliffe2023-04-17
* Add the dynamicPoint shader for instancingDan Goodliffe2023-04-15
* Rename lots of shader filesDan Goodliffe2023-04-15
* Add rendering support for spot lightsDan Goodliffe2023-01-05
* Use VertexArrayObject for SceneShader::PointLightDan Goodliffe2023-01-02
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Support setting a viewPort uniform for those shaders which need itDan Goodliffe2022-11-23
* Rename setView to setViewProjection to avoid ambiguityDan Goodliffe2022-11-23
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03