summaryrefslogtreecommitdiff
path: root/game/scenary
Commit message (Collapse)AuthorAge
* Update stencil texture to 2d arrayDan Goodliffe2024-09-02
|
* Use billboard shadows for foliageDan Goodliffe2024-08-28
|
* Add a foliage vertex array for just the location dataDan Goodliffe2024-08-26
|
* Update asset stencils from shadow mapperDan Goodliffe2024-08-18
|
* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
|
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
|
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
|
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
|
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
|
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
|
* Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
|
* Merge common parts of light type verticesDan Goodliffe2024-01-13
|
* Minor tidy upDan Goodliffe2024-01-13
|
* Add model support for point lightsDan Goodliffe2024-01-12
| | | | Still invokes non-instanced point light shader
* Initial commit with working light instancingDan Goodliffe2024-01-10
|
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | Rendering is untested, data is passed to whatever GL program is currently active.
* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09
|
* Model positions as integersDan Goodliffe2023-11-25
| | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
|
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
|
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
|
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
|
* Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
|
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
|
* Add missing forward declarationDan Goodliffe2023-04-13
|
* Plants are world objectsDan Goodliffe2023-04-10
|
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10