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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-26 13:47:22 +0100 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-26 13:47:22 +0100 | 
| commit | 362c6952742eb01e32fdeb2ec26a2fe463e5001c (patch) | |
| tree | 8f8d2dd65817e31dac5a637d0551f7d91e86a0b8 /game/scenary | |
| parent | Include sizes of shadow box extents as uniforms to shaders (diff) | |
| download | ilt-362c6952742eb01e32fdeb2ec26a2fe463e5001c.tar.bz2 ilt-362c6952742eb01e32fdeb2ec26a2fe463e5001c.tar.xz ilt-362c6952742eb01e32fdeb2ec26a2fe463e5001c.zip  | |
Add a foliage vertex array for just the location data
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.cpp | 2 | ||||
| -rw-r--r-- | game/scenary/foliage.h | 1 | 
2 files changed, 3 insertions, 0 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 13d2f3b..1c03217 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -16,6 +16,8 @@ Foliage::postLoad()  	texture = getTexture();  	bodyMesh->configureVAO(instanceVAO)  			.addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); +	VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>( +			instances.bufferName());  }  void diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index fa6c63b..824a644 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -14,6 +14,7 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {  	Mesh::Ptr bodyMesh;  	Texture::Ptr texture;  	glVertexArray instanceVAO; +	glVertexArray instancePointVAO;  public:  	using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;  | 
