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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 02:16:39 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 02:16:39 +0100
commitf709098cd7a5fb7e88b96de18e609a2aebd56644 (patch)
tree3f4125f11de6543122190e4716582150fb0a142f /game/scenary
parentUpdate shaders to use material to conditionally lookup sub-texture in the atlas (diff)
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Add missing forward declaration
Diffstat (limited to 'game/scenary')
-rw-r--r--game/scenary/foliage.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 229bccb..b85aab2 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -5,6 +5,7 @@
class SceneShader;
class ShadowMapper;
class Location;
+class Texture;
class Foliage : public Asset, public StdTypeDefs<Foliage> {
Mesh::Ptr bodyMesh;