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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
commit | 8566e63b26f9e7ee809c03394743a0576c499378 (patch) | |
tree | cdcef5b698a224003ba54507dc24cbb27a57cbbe /game/scenary | |
parent | Add glContainer::at override to update a single item (diff) | |
download | ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2 ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip |
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'game/scenary')
-rw-r--r-- | game/scenary/foliage.h | 2 | ||||
-rw-r--r-- | game/scenary/illuminator.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index bbb6200..3beda89 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -15,7 +15,7 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> { glVertexArray instanceVAO; public: - using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>; + using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>; mutable InstanceVertices<LocationVertex> instances; void render(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 893e5c7..cd6073c 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -41,7 +41,7 @@ public: }; public: - using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>; + using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>; mutable InstanceVertices<LocationVertex> instances; mutable InstanceVertices<SpotLightVertex> instancesSpotLight; mutable InstanceVertices<PointLightVertex> instancesPointLight; |