diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-20 10:57:17 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:11:55 +0100 |
commit | 900d19a41bc1886e7a809d99d6119b12235a4f0a (patch) | |
tree | 2e72221ae1a470d448497664a95d4e64acc2e8f1 /game/scenary | |
parent | Fix texture usage via materials in shadows (diff) | |
download | ilt-900d19a41bc1886e7a809d99d6119b12235a4f0a.tar.bz2 ilt-900d19a41bc1886e7a809d99d6119b12235a4f0a.tar.xz ilt-900d19a41bc1886e7a809d99d6119b12235a4f0a.zip |
Initial commit of basic shadow depth map creation
Diffstat (limited to 'game/scenary')
-rw-r--r-- | game/scenary/foliage.cpp | 3 | ||||
-rw-r--r-- | game/scenary/foliage.h | 2 |
2 files changed, 5 insertions, 0 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 73d285f..870adb0 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -17,6 +17,9 @@ Foliage::postLoad() texture = getTexture(); bodyMesh->configureVAO(instanceVAO) .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); + ShadowStenciller ss; + ss.renderStencil(shadowStencil, *bodyMesh, {-4000, -4000, 0}, {4000, 4000, 8000}); + Texture::saveDepth(shadowStencil, std::format("/tmp/stencil-{}.tga", id).c_str()); } void diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 0a4261c..5367d44 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -2,6 +2,7 @@ #include "assetFactory/asset.h" #include "gfx/gl/instanceVertices.h" +#include "gfx/gl/shadowStenciller.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" @@ -19,6 +20,7 @@ public: mutable InstanceVertices<LocationVertex> instances; void render(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; + glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256); protected: friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>; |