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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
commit0aa665c3648d788755b00c9e431c872d57fddbb8 (patch)
tree859dba97d3026db485813d808e8180ac94a0ed2a /game/scenary
parentRemove getTransform (diff)
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Model positions as integers
Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
Diffstat (limited to 'game/scenary')
-rw-r--r--game/scenary/foliage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 5a9d2de..bbb6200 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -15,7 +15,7 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
glVertexArray instanceVAO;
public:
- using LocationVertex = std::pair<glm::mat4, Position3D>;
+ using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;