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Commit message (Expand)AuthorAge
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
* Merge common parts of light type verticesDan Goodliffe2024-01-13
* Minor tidy upDan Goodliffe2024-01-13
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09
* Model positions as integersDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Add missing forward declarationDan Goodliffe2023-04-13
* Plants are world objectsDan Goodliffe2023-04-10
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10