| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Set terrain height and surface when adding link | Dan Goodliffe | 2025-05-10 |
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| * | Add new network building interface | Dan Goodliffe | 2025-05-10 |
| | | | | | Imperfect, matches some legacy interface in places, has some TODO notes. | ||
| * | Fix all warnings game/network/* | Dan Goodliffe | 2025-04-23 |
| | | | | | Mostly naming of variables. | ||
| * | Invert how shared/unique is specified for Collection | Dan Goodliffe | 2025-03-22 |
| | | | | | Template param is a pointer now, typedefs added for ease. | ||
| * | Initial commit setting terrain during network construction | Dan Goodliffe | 2025-02-09 |
| | | | | | This is all in the wrong place, it shouldn't be part of the network interface. | ||
| * | Expose network base width and surface | Dan Goodliffe | 2024-12-22 |
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| * | Fix GenDef for networks, should be globals | Dan Goodliffe | 2024-11-05 |
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| * | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
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| * | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
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| * | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | | Non-functional, totally unimplemented at this stage | ||
| * | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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| * | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
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| * | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
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| * | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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| * | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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| * | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
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| * | Network candidate links | Dan Goodliffe | 2022-10-14 |
| | | | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process | ||
| * | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
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| * | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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| * | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
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| * | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
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| * | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
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| * | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
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| * | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
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| * | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
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| * | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
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| * | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
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| * | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
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| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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| * | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
| * | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
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| * | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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| * | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
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| * | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
