index
:
I Like Trains
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Add helper to test if a uniform was found
Dan Goodliffe
2024-08-26
*
Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
*
Include sizes of shadow box extents as uniforms to shaders
Dan Goodliffe
2024-08-26
*
test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
*
Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
*
Shuffle some GL state setting
Dan Goodliffe
2024-08-19
*
Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
*
Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
*
Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
*
Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
*
Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
*
Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
*
Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
*
Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
*
Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
*
Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
*
Fix texture usage via materials in shadows
Dan Goodliffe
2024-08-10
*
Pull material detail function into a common file
Dan Goodliffe
2024-08-10
*
Pull material lookup functions into a common file
Dan Goodliffe
2024-08-10
*
Add a tree to the test render scene
Dan Goodliffe
2024-08-10
*
Create standalone composed shader file and format it and the C++ code
Dan Goodliffe
2024-08-10
*
Reduce the amount of unnecessary rebuilds on shader source changes
Dan Goodliffe
2024-08-10
*
Simplify in/out in materialInterface
Dan Goodliffe
2024-08-10
*
Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
*
Add missing truthy/falsy operators to AnyPtr
Dan Goodliffe
2024-08-10
*
Specific exception for shader compile error
Dan Goodliffe
2024-08-04
*
Help exception class for lazy/cached message content
Dan Goodliffe
2024-08-04
*
Split CheckShaderError into shader/program versions
Dan Goodliffe
2024-08-03
*
Creating a program with no shaders is not valid
Dan Goodliffe
2024-07-20
*
Build cpp parts of ImGui
Dan Goodliffe
2024-07-07
*
Update Doxyfile, remove comments, exclude thirdparty dir
Dan Goodliffe
2024-07-07
*
Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
*
Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
*
Merge branch 'imgui'
Dan Goodliffe
2024-07-07
|
\
|
*
Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
|
*
Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
|
*
Re-add testHelpers.h
Dan Goodliffe
2024-07-02
|
*
Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
|
|
\
|
|
*
Build ImGui as a static library
Dan Goodliffe
2024-06-24
|
|
*
Use shared installed libraries explicitly
Dan Goodliffe
2024-06-24
|
|
*
Don't process input events which ImGui handled
Dan Goodliffe
2024-06-24
|
|
*
Integrate ImGUI main calls
Dan Goodliffe
2024-06-16
|
|
*
Disable saving settings automagically
Dan Goodliffe
2024-06-16
|
|
*
Remove initialisation order debug
Dan Goodliffe
2024-06-16
|
|
*
Move main application loop into the library
Dan Goodliffe
2024-06-15
|
|
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
|
|
*
Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
|
|
*
Build and link imgui with sdl2 and opengl2 backends
Dan Goodliffe
2024-06-05
|
|
*
Add imgui submodule, latest version, docking branch
Dan Goodliffe
2024-06-05
*
|
|
Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
|
/
/
[next]