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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
commitbc0958cc863083b4082161bf12456fdf28ab1c77 (patch)
treef970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders
parentInitial commit using tesselation shader to create curves (diff)
downloadilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2
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Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source files.
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r--gfx/gl/shaders/commonShadowPoint.geom (renamed from gfx/gl/shaders/commonShadowPoint.gs)0
-rw-r--r--gfx/gl/shaders/directionalLight.frag (renamed from gfx/gl/shaders/directionalLight.fs)0
-rw-r--r--gfx/gl/shaders/dynamicPoint.vert (renamed from gfx/gl/shaders/dynamicPoint.vs)0
-rw-r--r--gfx/gl/shaders/dynamicPointInst.vert (renamed from gfx/gl/shaders/dynamicPointInst.vs)0
-rw-r--r--gfx/gl/shaders/fixedPoint.vert (renamed from gfx/gl/shaders/fixedPoint.vs)0
-rw-r--r--gfx/gl/shaders/landmass.frag (renamed from gfx/gl/shaders/landmass.fs)0
-rw-r--r--gfx/gl/shaders/landmass.vert (renamed from gfx/gl/shaders/landmass.vs)0
-rw-r--r--gfx/gl/shaders/lighting.frag (renamed from gfx/gl/shaders/lighting.fs)0
-rw-r--r--gfx/gl/shaders/lighting.vert (renamed from gfx/gl/shaders/lighting.vs)0
-rw-r--r--gfx/gl/shaders/material.frag (renamed from gfx/gl/shaders/material.fs)0
-rw-r--r--gfx/gl/shaders/materialInterface.glsl2
-rw-r--r--gfx/gl/shaders/network.frag (renamed from gfx/gl/shaders/network.fs)0
-rw-r--r--gfx/gl/shaders/networkCommon.glsl2
-rw-r--r--gfx/gl/shaders/networkCurve.geom (renamed from gfx/gl/shaders/networkCurve.gs)0
-rw-r--r--gfx/gl/shaders/networkCurve.tesc (renamed from gfx/gl/shaders/networkCurve.tcs)0
-rw-r--r--gfx/gl/shaders/networkCurve.tese (renamed from gfx/gl/shaders/networkCurve.tes)0
-rw-r--r--gfx/gl/shaders/networkCurve.vert (renamed from gfx/gl/shaders/networkCurve.vs)0
-rw-r--r--gfx/gl/shaders/networkStraight.geom (renamed from gfx/gl/shaders/networkStraight.gs)0
-rw-r--r--gfx/gl/shaders/networkStraight.vert (renamed from gfx/gl/shaders/networkStraight.vs)0
-rw-r--r--gfx/gl/shaders/pointLight.frag (renamed from gfx/gl/shaders/pointLight.fs)0
-rw-r--r--gfx/gl/shaders/pointLight.geom (renamed from gfx/gl/shaders/pointLight.gs)0
-rw-r--r--gfx/gl/shaders/pointLight.vert (renamed from gfx/gl/shaders/pointLight.vs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPoint.vert (renamed from gfx/gl/shaders/shadowDynamicPoint.vs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInst.vert (renamed from gfx/gl/shaders/shadowDynamicPointInst.vs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag (renamed from gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.geom3
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs3
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert (renamed from gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.frag (renamed from gfx/gl/shaders/shadowDynamicPointStencil.fs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.geom (renamed from gfx/gl/shaders/shadowDynamicPointStencil.gs)0
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.vert (renamed from gfx/gl/shaders/shadowDynamicPointStencil.vs)0
-rw-r--r--gfx/gl/shaders/shadowLandmass.vert (renamed from gfx/gl/shaders/shadowLandmass.vs)0
-rw-r--r--gfx/gl/shaders/shadowStencil.frag (renamed from gfx/gl/shaders/shadowStencil.fs)0
-rw-r--r--gfx/gl/shaders/shadowStencil.geom (renamed from gfx/gl/shaders/shadowStencil.gs)0
-rw-r--r--gfx/gl/shaders/shadowStencil.vert (renamed from gfx/gl/shaders/shadowStencil.vs)0
-rw-r--r--gfx/gl/shaders/spotLight.frag (renamed from gfx/gl/shaders/spotLight.fs)0
-rw-r--r--gfx/gl/shaders/spotLight.geom (renamed from gfx/gl/shaders/spotLight.gs)0
-rw-r--r--gfx/gl/shaders/spotLight.vert (renamed from gfx/gl/shaders/spotLight.vs)0
-rw-r--r--gfx/gl/shaders/water.frag (renamed from gfx/gl/shaders/water.fs)0
-rw-r--r--gfx/gl/shaders/water.vert (renamed from gfx/gl/shaders/water.vs)0
40 files changed, 5 insertions, 5 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.gs b/gfx/gl/shaders/commonShadowPoint.geom
index a515d97..a515d97 100644
--- a/gfx/gl/shaders/commonShadowPoint.gs
+++ b/gfx/gl/shaders/commonShadowPoint.geom
diff --git a/gfx/gl/shaders/directionalLight.fs b/gfx/gl/shaders/directionalLight.frag
index e5ebfb0..e5ebfb0 100644
--- a/gfx/gl/shaders/directionalLight.fs
+++ b/gfx/gl/shaders/directionalLight.frag
diff --git a/gfx/gl/shaders/dynamicPoint.vs b/gfx/gl/shaders/dynamicPoint.vert
index cd5fc26..cd5fc26 100644
--- a/gfx/gl/shaders/dynamicPoint.vs
+++ b/gfx/gl/shaders/dynamicPoint.vert
diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vert
index 46fead9..46fead9 100644
--- a/gfx/gl/shaders/dynamicPointInst.vs
+++ b/gfx/gl/shaders/dynamicPointInst.vert
diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vert
index 9201251..9201251 100644
--- a/gfx/gl/shaders/fixedPoint.vs
+++ b/gfx/gl/shaders/fixedPoint.vert
diff --git a/gfx/gl/shaders/landmass.fs b/gfx/gl/shaders/landmass.frag
index b5c7fa1..b5c7fa1 100644
--- a/gfx/gl/shaders/landmass.fs
+++ b/gfx/gl/shaders/landmass.frag
diff --git a/gfx/gl/shaders/landmass.vs b/gfx/gl/shaders/landmass.vert
index 91fc7f8..91fc7f8 100644
--- a/gfx/gl/shaders/landmass.vs
+++ b/gfx/gl/shaders/landmass.vert
diff --git a/gfx/gl/shaders/lighting.fs b/gfx/gl/shaders/lighting.frag
index b5c6c8b..b5c6c8b 100644
--- a/gfx/gl/shaders/lighting.fs
+++ b/gfx/gl/shaders/lighting.frag
diff --git a/gfx/gl/shaders/lighting.vs b/gfx/gl/shaders/lighting.vert
index 1046379..1046379 100644
--- a/gfx/gl/shaders/lighting.vs
+++ b/gfx/gl/shaders/lighting.vert
diff --git a/gfx/gl/shaders/material.fs b/gfx/gl/shaders/material.frag
index 18a3169..18a3169 100644
--- a/gfx/gl/shaders/material.fs
+++ b/gfx/gl/shaders/material.frag
diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl
index 52eee80..bf78290 100644
--- a/gfx/gl/shaders/materialInterface.glsl
+++ b/gfx/gl/shaders/materialInterface.glsl
@@ -1,6 +1,6 @@
include(`materialDetail.glsl')
-define(INOUT, ifelse(TYPE, .fs, in, out))
+define(INOUT, ifelse(TYPE, .frag, in, out))
INOUT vec3 FragPos;
INOUT vec2 TexCoords;
diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.frag
index 2f291ea..2f291ea 100644
--- a/gfx/gl/shaders/network.fs
+++ b/gfx/gl/shaders/network.frag
diff --git a/gfx/gl/shaders/networkCommon.glsl b/gfx/gl/shaders/networkCommon.glsl
index 8b58e51..4ff24e8 100644
--- a/gfx/gl/shaders/networkCommon.glsl
+++ b/gfx/gl/shaders/networkCommon.glsl
@@ -18,7 +18,7 @@ segDist(const ivec3 a, const ivec3 b)
}
ifelse(
- TYPE, .gs,
+ TYPE, .geom,
// Begin: Geometry shader only function
void doVertex(const ivec3 end, const uint v, const float texY, const mat2 rot) {
ivec3 vpos = end + ivec3(rot * profile[v].xy, profile[v].z);
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.geom
index 1002fd4..1002fd4 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.geom
diff --git a/gfx/gl/shaders/networkCurve.tcs b/gfx/gl/shaders/networkCurve.tesc
index 4221e64..4221e64 100644
--- a/gfx/gl/shaders/networkCurve.tcs
+++ b/gfx/gl/shaders/networkCurve.tesc
diff --git a/gfx/gl/shaders/networkCurve.tes b/gfx/gl/shaders/networkCurve.tese
index a02503c..a02503c 100644
--- a/gfx/gl/shaders/networkCurve.tes
+++ b/gfx/gl/shaders/networkCurve.tese
diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vert
index 9cf149b..9cf149b 100644
--- a/gfx/gl/shaders/networkCurve.vs
+++ b/gfx/gl/shaders/networkCurve.vert
diff --git a/gfx/gl/shaders/networkStraight.gs b/gfx/gl/shaders/networkStraight.geom
index 6abcecb..6abcecb 100644
--- a/gfx/gl/shaders/networkStraight.gs
+++ b/gfx/gl/shaders/networkStraight.geom
diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vert
index 2834613..2834613 100644
--- a/gfx/gl/shaders/networkStraight.vs
+++ b/gfx/gl/shaders/networkStraight.vert
diff --git a/gfx/gl/shaders/pointLight.fs b/gfx/gl/shaders/pointLight.frag
index bb2c453..bb2c453 100644
--- a/gfx/gl/shaders/pointLight.fs
+++ b/gfx/gl/shaders/pointLight.frag
diff --git a/gfx/gl/shaders/pointLight.gs b/gfx/gl/shaders/pointLight.geom
index 1ee7e06..1ee7e06 100644
--- a/gfx/gl/shaders/pointLight.gs
+++ b/gfx/gl/shaders/pointLight.geom
diff --git a/gfx/gl/shaders/pointLight.vs b/gfx/gl/shaders/pointLight.vert
index 2fd5418..2fd5418 100644
--- a/gfx/gl/shaders/pointLight.vs
+++ b/gfx/gl/shaders/pointLight.vert
diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vert
index 907378e..907378e 100644
--- a/gfx/gl/shaders/shadowDynamicPoint.vs
+++ b/gfx/gl/shaders/shadowDynamicPoint.vert
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vert
index da4a76f..da4a76f 100644
--- a/gfx/gl/shaders/shadowDynamicPointInst.vs
+++ b/gfx/gl/shaders/shadowDynamicPointInst.vert
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
index cad9d9d..cad9d9d 100644
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.fs
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.geom b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.geom
new file mode 100644
index 0000000..3aaf9a8
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.geom
@@ -0,0 +1,3 @@
+define(`TEXTURES', 1)
+
+include(`commonShadowPoint.geom')
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs
deleted file mode 100644
index e6e213e..0000000
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.gs
+++ /dev/null
@@ -1,3 +0,0 @@
-define(`TEXTURES', 1)
-
-include(`commonShadowPoint.gs')
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
index 41a47b0..41a47b0 100644
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.fs b/gfx/gl/shaders/shadowDynamicPointStencil.frag
index d6b8a0e..d6b8a0e 100644
--- a/gfx/gl/shaders/shadowDynamicPointStencil.fs
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.frag
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.gs b/gfx/gl/shaders/shadowDynamicPointStencil.geom
index df8be8d..df8be8d 100644
--- a/gfx/gl/shaders/shadowDynamicPointStencil.gs
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.geom
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.vs b/gfx/gl/shaders/shadowDynamicPointStencil.vert
index b750b3e..b750b3e 100644
--- a/gfx/gl/shaders/shadowDynamicPointStencil.vs
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.vert
diff --git a/gfx/gl/shaders/shadowLandmass.vs b/gfx/gl/shaders/shadowLandmass.vert
index cf68fe5..cf68fe5 100644
--- a/gfx/gl/shaders/shadowLandmass.vs
+++ b/gfx/gl/shaders/shadowLandmass.vert
diff --git a/gfx/gl/shaders/shadowStencil.fs b/gfx/gl/shaders/shadowStencil.frag
index 3269f69..3269f69 100644
--- a/gfx/gl/shaders/shadowStencil.fs
+++ b/gfx/gl/shaders/shadowStencil.frag
diff --git a/gfx/gl/shaders/shadowStencil.gs b/gfx/gl/shaders/shadowStencil.geom
index 53a4c19..53a4c19 100644
--- a/gfx/gl/shaders/shadowStencil.gs
+++ b/gfx/gl/shaders/shadowStencil.geom
diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vert
index e6286e6..e6286e6 100644
--- a/gfx/gl/shaders/shadowStencil.vs
+++ b/gfx/gl/shaders/shadowStencil.vert
diff --git a/gfx/gl/shaders/spotLight.fs b/gfx/gl/shaders/spotLight.frag
index 1305dbd..1305dbd 100644
--- a/gfx/gl/shaders/spotLight.fs
+++ b/gfx/gl/shaders/spotLight.frag
diff --git a/gfx/gl/shaders/spotLight.gs b/gfx/gl/shaders/spotLight.geom
index fec191e..fec191e 100644
--- a/gfx/gl/shaders/spotLight.gs
+++ b/gfx/gl/shaders/spotLight.geom
diff --git a/gfx/gl/shaders/spotLight.vs b/gfx/gl/shaders/spotLight.vert
index 36d2ee5..36d2ee5 100644
--- a/gfx/gl/shaders/spotLight.vs
+++ b/gfx/gl/shaders/spotLight.vert
diff --git a/gfx/gl/shaders/water.fs b/gfx/gl/shaders/water.frag
index a09e754..a09e754 100644
--- a/gfx/gl/shaders/water.fs
+++ b/gfx/gl/shaders/water.frag
diff --git a/gfx/gl/shaders/water.vs b/gfx/gl/shaders/water.vert
index 60e4fb8..60e4fb8 100644
--- a/gfx/gl/shaders/water.vs
+++ b/gfx/gl/shaders/water.vert