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Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.frag')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.frag b/gfx/gl/shaders/shadowDynamicPointStencil.frag
new file mode 100644
index 0000000..d6b8a0e
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.frag
@@ -0,0 +1,15 @@
+#version 460 core
+
+layout(binding = 0) uniform sampler2DArray stencilDepth;
+flat in vec3 scale;
+in vec3 texCoord;
+
+void
+main()
+{
+ float stDepth = texture(stencilDepth, texCoord).r;
+ if (stDepth >= 1) {
+ discard;
+ }
+ gl_FragDepth = gl_FragCoord.z + ((stDepth - 0.5) * scale.z);
+}