| Commit message (Expand) | Author | Age |
* | Pass a Frustum to shadow renderers | Dan Goodliffe | 2 days |
* | Pass frustum into render functions | Dan Goodliffe | 6 days |
* | Move camera out of gl folder, it's not OpenGL specific | Dan Goodliffe | 7 days |
* | Combine GeoData and Terrain class hierarchies | Dan Goodliffe | 2025-02-09 |
* | Initial commit setting terrain during network construction | Dan Goodliffe | 2025-02-09 |
* | Set terrain heights when creating new network links | Dan Goodliffe | 2024-12-22 |
* | Give UI builders an interface that can be programmatically called | Dan Goodliffe | 2024-12-18 |
* | Further template maths functions | Dan Goodliffe | 2024-10-21 |
* | Add basic environment object | Dan Goodliffe | 2024-09-20 |
* | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 |
* | Psycho-rebased branch imgui on top of main | Dan Goodliffe | 2024-07-02 |
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| * | Don't process input events which ImGui handled | Dan Goodliffe | 2024-06-24 |
| * | Integrate ImGUI main calls | Dan Goodliffe | 2024-06-16 |
| * | Disable saving settings automagically | Dan Goodliffe | 2024-06-16 |
| * | Remove initialisation order debug | Dan Goodliffe | 2024-06-16 |
| * | Move main application loop into the library | Dan Goodliffe | 2024-06-15 |
| * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
| * | Add imgui init and shutdown to appbase and gamemainwindow | Dan Goodliffe | 2024-06-05 |
* | | Create a v3.3 context and v3.3 glad library | Dan Goodliffe | 2024-06-25 |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
* | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
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* | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
* | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
* | Always set pixel unpack alignment before generating font texture content | Dan Goodliffe | 2024-01-26 |
* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 |
* | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Remove more use of legacy types and unnecessary pointers from selectable inte... | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 |
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| * | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-07 |
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-03 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Support for tessellation shaders | Dan Goodliffe | 2023-05-09 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |