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authorDan Goodliffe <dan@randomdan.homeip.net>2024-02-24 00:10:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-02-24 00:10:27 +0000
commit80529930ea3bc874c8da22c66343745ff6fdd45b (patch)
tree6441b090f24cf33638c5257e6b9eea4f14929503 /ui
parentMerge branch 'glcontainer-fix' (diff)
downloadilt-80529930ea3bc874c8da22c66343745ff6fdd45b.tar.bz2
ilt-80529930ea3bc874c8da22c66343745ff6fdd45b.tar.xz
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Simplify vector addition/subtraction with differnt types
Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
Diffstat (limited to 'ui')
-rw-r--r--ui/manualCameraController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp
index a55b9cc..065e1d8 100644
--- a/ui/manualCameraController.cpp
+++ b/ui/manualCameraController.cpp
@@ -80,5 +80,5 @@ void
ManualCameraController::updateCamera(Camera * camera) const
{
const auto forward = glm::normalize(sincosf(direction) || -sin(pitch));
- camera->setView((focus || 0) - GlobalPosition3D(forward * 3.F * std::pow(dist, 1.3F)), forward);
+ camera->setView((focus || 0) - (forward * 3.F * std::pow(dist, 1.3F)), forward);
}