From 80529930ea3bc874c8da22c66343745ff6fdd45b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 24 Feb 2024 00:10:27 +0000 Subject: Simplify vector addition/subtraction with differnt types Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. --- ui/manualCameraController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui') diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp index a55b9cc..065e1d8 100644 --- a/ui/manualCameraController.cpp +++ b/ui/manualCameraController.cpp @@ -80,5 +80,5 @@ void ManualCameraController::updateCamera(Camera * camera) const { const auto forward = glm::normalize(sincosf(direction) || -sin(pitch)); - camera->setView((focus || 0) - GlobalPosition3D(forward * 3.F * std::pow(dist, 1.3F)), forward); + camera->setView((focus || 0) - (forward * 3.F * std::pow(dist, 1.3F)), forward); } -- cgit v1.2.3