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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-07 19:38:18 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-07 19:38:18 +0100
commit97d4db588bfc4254e09e4305fb0525a04748f84e (patch)
tree049049622e338b3ad72d9b1639a51b65250caeba /ui
parentCreate water squares/polygons only where required (diff)
downloadilt-97d4db588bfc4254e09e4305fb0525a04748f84e.tar.bz2
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Stripped down water vertex and simplified shaders
Diffstat (limited to 'ui')
-rw-r--r--ui/gameMainWindow.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index d71c74a..ccbcdba 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -15,7 +15,6 @@
#include <glad/gl.h>
#include <glm/glm.hpp>
#include <memory>
-#include <utility>
class GameMainToolbar : Mode<decltype(GameMainSelector::target)>, public Toolbar {
public:
@@ -31,7 +30,7 @@ public:
GameMainWindow::GameMainWindow(size_t w, size_t h) :
Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0}
{
- uiComponents.create<ManualCameraController>(glm::vec2 {315'000'000, 495'000'000});
+ uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810});
auto gms = uiComponents.create<GameMainSelector>(&camera, ScreenAbsCoord {w, h});
uiComponents.create<GameMainToolbar>(gms.get());
}