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path: root/ui/window.h
Commit message (Expand)AuthorAge
* First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
* Pass flags to Window constructorDan Goodliffe2022-11-14
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Save window size as a member variableDan Goodliffe2022-10-31
* Make Window shader available to clientsDan Goodliffe2022-10-02
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Initial commit with some basic UIDan Goodliffe2021-12-22
* Window handles UIComponent renderingDan Goodliffe2021-12-18
* Push uiShader into the window classDan Goodliffe2021-12-18
* Single glContext shared between windowsDan Goodliffe2021-12-14
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13