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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-02 18:19:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-02 19:29:39 +0100
commit2ef7272e6817cf61828a9d80ca239092573505c7 (patch)
tree08833106b9b2e0e75846aef742a600db681187b3 /ui/window.h
parentRemove redundant null check (diff)
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Make Window shader available to clients
Diffstat (limited to 'ui/window.h')
-rw-r--r--ui/window.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/ui/window.h b/ui/window.h
index b6ade60..f808588 100644
--- a/ui/window.h
+++ b/ui/window.h
@@ -10,6 +10,8 @@
#include <special_members.hpp>
#include <string>
+class Shader;
+
class Window {
public:
Window(size_t width, size_t height, const std::string & title);
@@ -28,6 +30,7 @@ public:
protected:
[[nodiscard]] SDL_GLContext glContext() const;
virtual void render() const;
+ virtual const Shader & getShader() const = 0;
using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
SDL_WindowPtr m_window;