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path: root/ui/gameMainWindow.cpp
Commit message (Expand)AuthorAge
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* Add light stage to renderable objectsDan Goodliffe2022-11-23
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Save size of output in SceneRender and set viewport accordinglyDan Goodliffe2022-11-18
* Refactor shading output componentsDan Goodliffe2022-11-14
* Pass the output framebuffer id to scene rendererDan Goodliffe2022-11-14
* Pass flags to Window constructorDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
* Initial commit of a basic working network editorDan Goodliffe2022-10-08
* Use mode helper in main window toolbarDan Goodliffe2022-10-08
* Make Window shader available to clientsDan Goodliffe2022-10-02
* Beginnings of network editorDan Goodliffe2022-01-18
* We know the last param is distance nowDan Goodliffe2022-01-16
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
* Fix up includesDan Goodliffe2022-01-13
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
* Display on what/where we clicked in the main windowDan Goodliffe2022-01-03
* Encapsulate RayDan Goodliffe2022-01-02
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* Initial commit with some basic UIDan Goodliffe2021-12-22
* Window handles UIComponent renderingDan Goodliffe2021-12-18
* Push uiShader into the window classDan Goodliffe2021-12-18
* Single glContext shared between windowsDan Goodliffe2021-12-14
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13