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authorDan Goodliffe <dan@randomdan.homeip.net>2023-05-28 11:45:22 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-05-28 11:45:22 +0100
commitfdea7529ba09a615d92da5823429b49c7e565c9d (patch)
tree67b12689c60dc2e75a5587988dd11bf36c12da9a /ui/gameMainWindow.cpp
parentMark main rule as always, so we can always launch it (diff)
parentSwap GLEW for more modern glad (diff)
downloadilt-fdea7529ba09a615d92da5823429b49c7e565c9d.tar.bz2
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Merge branch 'glad'
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index a7f17dc..c35c9c6 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -6,13 +6,13 @@
#include "modeHelper.h"
#include "toolbar.h"
#include "window.h"
-#include <GL/glew.h>
#include <SDL2/SDL.h>
#include <collection.h>
#include <game/gamestate.h>
#include <game/network/rail.h>
#include <game/worldobject.h> // IWYU pragma: keep
#include <gfx/renderable.h>
+#include <glad/gl.h>
#include <glm/glm.hpp>
#include <memory>
#include <utility>