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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Fixup clang, cppcheck and iwyu warnings
Dan Goodliffe
2021-11-07
*
Error on bad cast of referenced object
Dan Goodliffe
2021-11-07
*
Name, rather than number, shared_ptr tests
Dan Goodliffe
2021-11-07
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Test case for named type not existing
Dan Goodliffe
2021-11-07
*
Standard wrapper in failure cases
Dan Goodliffe
2021-11-07
*
Error on bad cast of named type
Dan Goodliffe
2021-11-07
*
Common implementation for shared and unique pointers
Dan Goodliffe
2021-11-07
*
Lots of test cases, few minor fixes
Dan Goodliffe
2021-11-07
*
Fix the fact I've been spelling persistence wrong this whole time
Dan Goodliffe
2021-11-07
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Implement shared_ptr support
Dan Goodliffe
2021-11-07
*
Automatic type registration
Dan Goodliffe
2021-11-07
*
Support chaining persist calls for subclasses
Dan Goodliffe
2021-11-07
*
Erring toward complete JSON loader
Dan Goodliffe
2021-11-07
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Remove spare semi colons
Dan Goodliffe
2021-11-07
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Move json persistance into lib
Dan Goodliffe
2021-11-07
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Second swing persistance
Dan Goodliffe
2021-11-07
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Initial commit of basis persistence
Dan Goodliffe
2021-11-07
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
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Simplified TestLink extending LinkStraight
Dan Goodliffe
2021-03-13
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More complete tests for route finding
Dan Goodliffe
2021-03-13
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Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Fix paths in test cases
Dan Goodliffe
2021-03-09
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Template rotations and add one for 2D rotation matrix
Dan Goodliffe
2021-03-05
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Test rotation funcs with a huge range of random values
Dan Goodliffe
2021-03-04
*
Our own matrix rotations
Dan Goodliffe
2021-03-03
*
Global definition of quarter_pi
Dan Goodliffe
2021-02-28
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Calculate the radius to join to point+direction vector pairs
Dan Goodliffe
2021-02-27
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Add meandering support
Dan Goodliffe
2021-02-22
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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fix.arc
Dan Goodliffe
2021-02-21
*
Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Broken down Brush47
Dan Goodliffe
2021-02-14
*
Code tidy-up
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Add vector pitch
Dan Goodliffe
2021-02-14
*
Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
*
Add test-maths
Dan Goodliffe
2021-02-14
*
Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Add some tests over collection
Dan Goodliffe
2021-02-04