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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
commitf8e7c47bbd33fb67afa3ba5478fceb13ddb09243 (patch)
tree5c370029f658e62f8bb4866e6d45af46c05c4045 /test
parentAdd support for directional light color and an ambient color (diff)
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Mesh split, bogeys follow rails.
Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
Diffstat (limited to 'test')
-rw-r--r--test/test-obj.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/test/test-obj.cpp b/test/test-obj.cpp
index 64dc030..68221b8 100644
--- a/test/test-obj.cpp
+++ b/test/test-obj.cpp
@@ -13,8 +13,18 @@ BOOST_AUTO_TEST_CASE(objparse)
BOOST_CHECK_EQUAL(48, op.vertices.size());
BOOST_CHECK_EQUAL(104, op.texCoords.size());
BOOST_CHECK_EQUAL(25, op.normals.size());
- BOOST_CHECK_EQUAL(28, op.faces.size());
- BOOST_CHECK_EQUAL(6, op.faces[0].size());
- BOOST_CHECK_EQUAL(6, op.faces[1].size());
- BOOST_CHECK_EQUAL(4, op.faces[12].size());
+ BOOST_CHECK_EQUAL(3, op.objects.size());
+ const auto & object {op.objects.front()};
+ BOOST_CHECK_EQUAL("Body", object.first);
+ BOOST_CHECK_EQUAL(18, object.second.size());
+ BOOST_CHECK_EQUAL(6, object.second[0].size());
+ BOOST_CHECK_EQUAL(6, object.second[1].size());
+ BOOST_CHECK_EQUAL(4, object.second[12].size());
+}
+
+BOOST_AUTO_TEST_CASE(create_meshes)
+{
+ ObjParser op {"/home/randomdan/dev/game/res/brush47.obj"};
+ const auto ms = op.createMeshes();
+ BOOST_REQUIRE_EQUAL(3, ms.size());
}