index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
Commit message (
Expand
)
Author
Age
*
Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
*
Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
*
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Add the pack container
Dan Goodliffe
2023-05-01
*
Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
*
glContainer should at least double in capacity as required
Dan Goodliffe
2023-05-01
*
Extend glContainer with most of the interface expected of an STL container
Dan Goodliffe
2023-05-01
*
Initial commit of glContainer
Dan Goodliffe
2023-04-30
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
*
Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
*
Fix the instancing maintenance
Dan Goodliffe
2023-04-22
*
Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
*
First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
*
Use asset factory models in test-render
Dan Goodliffe
2023-04-14
*
Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
*
Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
*
Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
*
New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
*
Global worker instance
Dan Goodliffe
2023-04-14
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
*
Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
*
First cut loading assets using assimp
Dan Goodliffe
2023-04-10
*
test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
*
Add timeouts to asset factory tests
Dan Goodliffe
2023-04-07
*
Make perf tests depend on their functional equivalent
Dan Goodliffe
2023-03-19
*
Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
*
Update test/fixture/resource dependencies
Dan Goodliffe
2023-03-17
*
Add postLoad support to persistence
Dan Goodliffe
2023-03-14
*
Initial version of texture packer
Dan Goodliffe
2023-03-11
*
Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
*
Add a generic persistence perf test
Dan Goodliffe
2023-03-05
*
Move persistence test objects to test library
Dan Goodliffe
2023-03-05
*
Unify asset factory perf tests as it's now a combined load/create operation
Dan Goodliffe
2023-03-05
*
Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Add ParseBase
Dan Goodliffe
2023-03-02
*
Parse colour values as they're read
Dan Goodliffe
2023-03-02
*
Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
*
Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
[next]