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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 01:54:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 01:54:19 +0100 |
commit | 0638aaaf2a60efae95a1b404d7eee29e894047bc (patch) | |
tree | cf66983319dfde55c6f34e279d1260744ea843d9 /test | |
parent | Extend timeout... this can be a bit slow now (diff) | |
download | ilt-0638aaaf2a60efae95a1b404d7eee29e894047bc.tar.bz2 ilt-0638aaaf2a60efae95a1b404d7eee29e894047bc.tar.xz ilt-0638aaaf2a60efae95a1b404d7eee29e894047bc.zip |
No need to pass size around, we can get it back from the texture
Diffstat (limited to 'test')
-rw-r--r-- | test/test-assetFactory.cpp | 2 | ||||
-rw-r--r-- | test/test-render.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 4fde5ed..59dc40d 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -32,7 +32,7 @@ public: glDisable(GL_DEBUG_OUTPUT); auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga"); std::filesystem::create_directories(outpath.parent_path()); - Texture::save(outImage, size, outpath.c_str()); + Texture::save(outImage, outpath.c_str()); } void content(const SceneShader & shader) const override diff --git a/test/test-render.cpp b/test/test-render.cpp index 7771760..8c6b31c 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -73,7 +73,7 @@ BOOST_AUTO_TEST_CASE(basic) const TestScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); - Texture::save(outImage, size, "/tmp/basic.tga"); + Texture::save(outImage, "/tmp/basic.tga"); } BOOST_AUTO_TEST_CASE(pointlight) @@ -101,7 +101,7 @@ BOOST_AUTO_TEST_CASE(pointlight) const PointLightScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); - Texture::save(outImage, size, "/tmp/pointlight.tga"); + Texture::save(outImage, "/tmp/pointlight.tga"); } BOOST_AUTO_TEST_CASE(spotlight) @@ -128,7 +128,7 @@ BOOST_AUTO_TEST_CASE(spotlight) const PointLightScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); - Texture::save(outImage, size, "/tmp/spotlight.tga"); + Texture::save(outImage, "/tmp/spotlight.tga"); } BOOST_AUTO_TEST_SUITE_END(); |