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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-09 01:01:52 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-09 01:01:52 +0000
commitf39019c7f12d2eaa90f8b56709df47bb35773e8e (patch)
treedf0d6113fcf2ae7d08e1f7214beebef94fb19939 /test
parentAdd a generic persistence perf test (diff)
downloadilt-f39019c7f12d2eaa90f8b56709df47bb35773e8e.tar.bz2
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Hugely more detailed Brush47 model and revision to test case details
Specifically, this includes the buffer block, which is a rotated cuboid with an extrusion. This feature breaks the current mesh creation code... Fix coming up.
Diffstat (limited to 'test')
-rw-r--r--test/test-assetFactory.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index ae5a88a..204ffb3 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -21,7 +21,7 @@ BOOST_GLOBAL_FIXTURE(ApplicationBase);
BOOST_GLOBAL_FIXTURE(TestMainWindow);
const std::filesystem::path TMP {"/tmp"};
-class FactoryFixture : public TestRenderOutputSize<glm::ivec2 {2048, 2048}>, public SceneProvider {
+class FactoryFixture : public TestRenderOutputSize<glm::ivec2 {2048, 1024}>, public SceneProvider {
public:
FactoryFixture() : sceneRenderer {size, output} { }
~FactoryFixture()
@@ -45,8 +45,8 @@ public:
void
environment(const SceneShader &, const SceneRenderer & sceneRenderer) const override
{
- sceneRenderer.setAmbientLight({.2, .2, .2});
- sceneRenderer.setDirectionalLight({.3, .3, .3}, east + south + south + down, *this);
+ sceneRenderer.setAmbientLight({.4, .4, .4});
+ sceneRenderer.setDirectionalLight({.6, .6, .6}, east + south + south + down, *this);
}
void
shadows(const ShadowMapper & mapper) const override
@@ -57,7 +57,7 @@ public:
void
render(float dist = 10.f)
{
- sceneRenderer.camera.setView({dist, dist, dist}, south + west + down);
+ sceneRenderer.camera.setView({-dist, dist * 1.2f, dist * 1.2f}, south + east + down);
sceneRenderer.render(*this);
}
Collection<const Renderable> objects;
@@ -71,7 +71,7 @@ BOOST_AUTO_TEST_CASE(brush47xml)
{
auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml");
BOOST_REQUIRE(mf);
- BOOST_REQUIRE_EQUAL(6, mf->shapes.size());
+ BOOST_REQUIRE_GE(mf->shapes.size(), 6);
BOOST_CHECK(mf->shapes.at("plane"));
BOOST_CHECK(mf->shapes.at("cylinder"));
BOOST_CHECK(mf->shapes.at("cuboid"));
@@ -80,7 +80,7 @@ BOOST_AUTO_TEST_CASE(brush47xml)
auto bogie = mf->shapes.at("bogie");
BOOST_REQUIRE(bogie);
auto bogieObj = std::dynamic_pointer_cast<const Object>(bogie);
- BOOST_CHECK_EQUAL(3, bogieObj->uses.size());
+ BOOST_CHECK_GE(bogieObj->uses.size(), 3);
BOOST_CHECK_EQUAL(1, mf->assets.size());
auto brush47 = mf->assets.at("brush-47");
BOOST_REQUIRE(brush47);
@@ -93,7 +93,7 @@ BOOST_AUTO_TEST_CASE(brush47xml)
auto railVehicle = std::make_shared<RailVehicle>(brush47rvc);
objects.objects.push_back(railVehicle);
- render(20);
+ render();
}
BOOST_AUTO_TEST_SUITE_END();